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To add actions to the second actionbar use the key entryAction in the adminInfo
"entryActions":[ "preview" ],
There are different ways to display a hierarchy or a tree.
The display is controlled by the handler in the adminInfo. The following values are valid.
- tree: default tree widget
- tree.file and tree.simple.file: a step by step navigation through the tree with file leafs
- tree.browser: step-by-step navigation through the tree
- tree.hierarchy: like default tree widget but without leafs
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Python from vi.config import conf
now returns the flare config - the Adminscreen init overrides the flare config with projectspecific configurations
- to inject further complex data use the bindApp function in flare.init.py.
- html5.ext.popup > flare.popup
- html5.ignite.Input > flare.input import Input
- html5.ignite.Table > flare.ignite import Table
- html5.utils > flare.utils
- YesNoDialog > flare.popup import Confirm
- InputDialog > flare.popup import Prompt
- from vi import html5 > from flare import html5
- vi.i18n > flare.i18n
- vi.network > flare.Network
- priorityqueue > vi.priorityqueue
- from vi.framework.components.button import Button > from flare.button import Button
- from config import conf > from vi.config import conf
- replace imports
- remove old css classes like "icon"
- add new css Classes: ["btn","bar-item", "btn--small"]
- optional additional classes: btn--primary, btn--add, btn--edit, btn--danger, btn--viur
- add an Icon to the Button:
- add icon="icon-XX" to the Button super-call
BREAKING: Has been removed
Porting: Needs to be rebuilt with Flare views.
###create a pane
pane = EditPane(translate("Add"), closeable=True, iconURL="icon-add",iconClasses=["modul_%s" % self.parent().parent().module, "apptype_list", "action_add" ])
###add a pane
conf["mainWindow"].stackPane( pane )
###create a widget
edwg = EditWidget(self.parent().parent().module, EditWidget.appList, context=self.parent().parent().context)
###add a widget to pane
pane.addWidget( edwg )
With views we now have an editView which always contains the edit widget. (/views/edit)
conf["mainWindow"].openNewMainView(
translate( "Add" ), #displayname
"icon-add", #icon
"edithandler", #viewname edithandler can be used for add and edit action
self.parent().parent().module, #modulename
"add", #action
data = {"context":self.parent().parent().context} #here we transfer needed data to the new view
)
A view consists of a View class, which is responsible for the registration of the logic and the ViewWidget class, which is responsible for the display.
registerViews takes a path parameter. All View Classes underneath this folder are registered
e.g. registerViews(os.path.join(root,"views"))
addView register a single View. The first parameter is the view Class which should be registered. The second optional parameter overrides the view name.
addView(exampleClass)
generateView overrides the view name and build Classlevel parameters. Parameters (view,moduleName,actioName,name=None, data=())
generateView(handlerCls,moduleName,handler,data=moduleInfo)
BREAKING: removed embedsvg and icon parameter
Porting: rename embedsvg and icon to value
NEW: added fallbackIcon parameter
If the icon cannot be loaded, the fallback icon is used. It must be a SVG
NEW: added title parameter
Will be written to the element
NEW: added classes parameter
Must be a list of classes to be used additionally
BREAKING: Has been removed
Porting: for icons with svg, jpg or fileBone use the new icon class If you need badges, use the new BadgeIcon class provided by Icon
NEW: For a raw svg use the class SVIcon, the value could be a svgname or a svgpath.