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perf: use websocket for player communication #209

perf: use websocket for player communication

perf: use websocket for player communication #209

Triggered via pull request January 9, 2025 09:14
Status Success
Total duration 2m 4s
Artifacts

ci.yml

on: pull_request
code-quality
10s
code-quality
Commitlint
14s
Commitlint
Matrix: Smoke Test
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4 warnings
code-quality
Your workflow is using a version of actions/cache that is scheduled for deprecation, actions/cache@0c45773b623bea8c8e75f6c82b208c3cf94ea4f9. Please update your workflow to use either v3 or v4 of actions/cache to avoid interruptions. Learn more: https://github.blog/changelog/2024-12-05-notice-of-upcoming-releases-and-breaking-changes-for-github-actions/#actions-cache-v1-v2-and-actions-toolkit-cache-package-closing-down
code-quality
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Commitlint
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Smoke Test (ubuntu-latest)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636