Using Firebase Realtime Database in Godot 4.3 for player state snychronization between clients in a simple 2D multiplayer game.
- Demo: https://www.youtube.com/watch?v=O1x8iLYp0Cg
- Tutorial Playlist: https://www.youtube.com/playlist?list=PLZZxz0pAzVY-HYdlgnLZDsgdtIloRE8tG
The code from the guide is slightly different, you can find it on the medium
branch.