Tabular methods for reinforcement learning
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Updated
Jul 3, 2020 - Python
Tabular methods for reinforcement learning
path planning using Q learning algorithm
The following project concerns the development of an intelligent agent for the famous game produced by Nintendo Super Mario Bros. More in detail: the goal of this project was to design, implement and train an agent with the Q-learning reinforcement learning algorithm.
Demonstration of Q-Learning and SARSA algorithms utilizing Python and OpenAI GYM
Reinforcement learning algorithm implements.
This github contains a simple OpenAi Gym Maze Enviroment and (at now) a RL Algorithm to solve it.
Solutions for OpenAI Gym RL environments
Applying PBT optimization technique to different domains
Using the SARSA to beat the environment, Windy Gridworld. Implement in C++.
Implementation of certain crucial algorithms in the field of reinforcement learning.
|| Studying RL the hard way || Implementation of Important Algorithms in PyTorch from "Reinforcement Learning an Introduction" by Sutton and Barto along with RL papers
The implementation of some reinforcement learning techniques like (Q-learning, SARSA, DQN) in two assignments and one big project.
Implementation of SARSA algorithm for path planning
Reinforcement learning system using the SARSA-RL Algorithm to learn to play a simple physics game, referred to as the The Acrobat Game
Pac-Man RL Agent
Temporal Difference methods - A simple implementation of SARSA algorithm applied to OpenAI gym's "CliffWalking" environment.
This repository has been created just for warm-up in reinforcement learning and there are my simulation files of UT-RL course HWs.
人工智能课程的实验
PacmanRL - Reinforcement Learning for Pacman (Q-Learning / SARSA)
Implementation of an agent capable of playing a simplified version of the blackjack game using SARSA algorithm.
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