Various Computer Graphics Algorithms
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Updated
Jun 30, 2020 - Python
Various Computer Graphics Algorithms
This is a collection of the various programs that were written using the OpenGL library as a part of the Computer Graphics Lab.
Various camera models (Full, Weak and Orthographic) are used to convert 3D real world points into 2D image pixel coordinates by simulating a 'virtual camera'
Apply depth buffer to isometric pixel-arts.
Javascript class for drawing a sphere on an HTML5 canvas without any external dependency or library by using the Orthographic Projection Matrix technic.
Display 3D shape on terminal without graphic.h
Isometric projection of 2-cube, 3-cube, 4-cube, ... , 8-cube
A planet with rings and a satellite :-)
This repo contains the first project done under the Design Practices Course COP290
A mathematics library for OpenGL
Basic rotation of 3D object and line foreshortening
An exercise on the inner workins of 3d graphical engines, with support for orthographic and perspective projections
Scale and rotate orthographic projection while preserving a cardinal direction
Playing with spherical coordinates and simple orthographic projection.
A Java application for interactive 3D modelling and interpolation of faces.
Self centring mechanism in a chuck
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