Simple rigid-body physics simulator powered by XPBD.
-
Updated
Jan 19, 2024 - C
Simple rigid-body physics simulator powered by XPBD.
MatrixWorld: A pursuit-evasion platform for safe multi-agent coordination and autocurricula
An algorithm for Hash Table Data Structure written in Python using Linear Probing for Collision resolution.
Hash table and dictionary class implementation using lists and double-linked lists.
Java-based taxi dispatching system for single and multi-agent coordination in grid world environments
2D circle collision detection and collision resolution
A bouncing ball physics simulation focusing on collision detection and resolution
An implementation for shape collision resolution
Various prototypes for game mechanics implemented in Unity.
Recreation of the original Pong game using c++ and SDL2
Add a description, image, and links to the collision-resolution topic page so that developers can more easily learn about it.
To associate your repository with the collision-resolution topic, visit your repo's landing page and select "manage topics."