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This PR is a tiny improvement to the
walk(…)
implementations, not a super bigdeal but thought about something and was pleasently surprised that it did have
an impact.
The idea is twofold:
path
to the current node. This re-uses the existingpath
array and pushes the current node before the recursive call and pops it afterwards. This way we don't need to allocate a new array for each recursive call. Testing this on Tailwind UI means ~14k fewer allocations..splice(…)
, we can directly update a single value in the array if we are replacing a node with another node.Testing on the Tailwind UI codebase, this results in: