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Fixed new qrcode library inclusion
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renzosala committed Feb 19, 2020
1 parent bffe725 commit d3552bf
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Showing 18 changed files with 3,967 additions and 1 deletion.
279 changes: 279 additions & 0 deletions src/qr/alignpat.js
Original file line number Diff line number Diff line change
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/*
Ported to JavaScript by Lazar Laszlo 2011
lazarsoft@gmail.com, www.lazarsoft.info
*/

/*
*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/


function AlignmentPattern(posX, posY, estimatedModuleSize)
{
this.x=posX;
this.y=posY;
this.count = 1;
this.estimatedModuleSize = estimatedModuleSize;

this.__defineGetter__("EstimatedModuleSize", function()
{
return this.estimatedModuleSize;
});
this.__defineGetter__("Count", function()
{
return this.count;
});
this.__defineGetter__("X", function()
{
return Math.floor(this.x);
});
this.__defineGetter__("Y", function()
{
return Math.floor(this.y);
});
this.incrementCount = function()
{
this.count++;
}
this.aboutEquals=function( moduleSize, i, j)
{
if (Math.abs(i - this.y) <= moduleSize && Math.abs(j - this.x) <= moduleSize)
{
var moduleSizeDiff = Math.abs(moduleSize - this.estimatedModuleSize);
return moduleSizeDiff <= 1.0 || moduleSizeDiff / this.estimatedModuleSize <= 1.0;
}
return false;
}

}

function AlignmentPatternFinder( image, startX, startY, width, height, moduleSize, resultPointCallback)
{
this.image = image;
this.possibleCenters = new Array();
this.startX = startX;
this.startY = startY;
this.width = width;
this.height = height;
this.moduleSize = moduleSize;
this.crossCheckStateCount = new Array(0,0,0);
this.resultPointCallback = resultPointCallback;

this.centerFromEnd=function(stateCount, end)
{
return (end - stateCount[2]) - stateCount[1] / 2.0;
}
this.foundPatternCross = function(stateCount)
{
var moduleSize = this.moduleSize;
var maxVariance = moduleSize / 2.0;
for (var i = 0; i < 3; i++)
{
if (Math.abs(moduleSize - stateCount[i]) >= maxVariance)
{
return false;
}
}
return true;
}

this.crossCheckVertical=function( startI, centerJ, maxCount, originalStateCountTotal)
{
var image = this.image;

var maxI = qrcode.height;
var stateCount = this.crossCheckStateCount;
stateCount[0] = 0;
stateCount[1] = 0;
stateCount[2] = 0;

// Start counting up from center
var i = startI;
while (i >= 0 && image[centerJ + i*qrcode.width] && stateCount[1] <= maxCount)
{
stateCount[1]++;
i--;
}
// If already too many modules in this state or ran off the edge:
if (i < 0 || stateCount[1] > maxCount)
{
return NaN;
}
while (i >= 0 && !image[centerJ + i*qrcode.width] && stateCount[0] <= maxCount)
{
stateCount[0]++;
i--;
}
if (stateCount[0] > maxCount)
{
return NaN;
}

// Now also count down from center
i = startI + 1;
while (i < maxI && image[centerJ + i*qrcode.width] && stateCount[1] <= maxCount)
{
stateCount[1]++;
i++;
}
if (i == maxI || stateCount[1] > maxCount)
{
return NaN;
}
while (i < maxI && !image[centerJ + i*qrcode.width] && stateCount[2] <= maxCount)
{
stateCount[2]++;
i++;
}
if (stateCount[2] > maxCount)
{
return NaN;
}

var stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2];
if (5 * Math.abs(stateCountTotal - originalStateCountTotal) >= 2 * originalStateCountTotal)
{
return NaN;
}

return this.foundPatternCross(stateCount)?this.centerFromEnd(stateCount, i):NaN;
}

this.handlePossibleCenter=function( stateCount, i, j)
{
var stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2];
var centerJ = this.centerFromEnd(stateCount, j);
var centerI = this.crossCheckVertical(i, Math.floor (centerJ), 2 * stateCount[1], stateCountTotal);
if (!isNaN(centerI))
{
var estimatedModuleSize = (stateCount[0] + stateCount[1] + stateCount[2]) / 3.0;
var max = this.possibleCenters.length;
for (var index = 0; index < max; index++)
{
var center = this.possibleCenters[index];
// Look for about the same center and module size:
if (center.aboutEquals(estimatedModuleSize, centerI, centerJ))
{
return new AlignmentPattern(centerJ, centerI, estimatedModuleSize);
}
}
// Hadn't found this before; save it
var point = new AlignmentPattern(centerJ, centerI, estimatedModuleSize);
this.possibleCenters.push(point);
if (this.resultPointCallback != null)
{
this.resultPointCallback.foundPossibleResultPoint(point);
}
}
return null;
}

this.find = function()
{
var startX = this.startX;
var height = this.height;
var maxJ = startX + width;
var middleI = startY + (height >> 1);
// We are looking for black/white/black modules in 1:1:1 ratio;
// this tracks the number of black/white/black modules seen so far
var stateCount = new Array(0,0,0);
for (var iGen = 0; iGen < height; iGen++)
{
// Search from middle outwards
var i = middleI + ((iGen & 0x01) == 0?((iGen + 1) >> 1):- ((iGen + 1) >> 1));
stateCount[0] = 0;
stateCount[1] = 0;
stateCount[2] = 0;
var j = startX;
// Burn off leading white pixels before anything else; if we start in the middle of
// a white run, it doesn't make sense to count its length, since we don't know if the
// white run continued to the left of the start point
while (j < maxJ && !image[j + qrcode.width* i])
{
j++;
}
var currentState = 0;
while (j < maxJ)
{
if (image[j + i*qrcode.width])
{
// Black pixel
if (currentState == 1)
{
// Counting black pixels
stateCount[currentState]++;
}
else
{
// Counting white pixels
if (currentState == 2)
{
// A winner?
if (this.foundPatternCross(stateCount))
{
// Yes
var confirmed = this.handlePossibleCenter(stateCount, i, j);
if (confirmed != null)
{
return confirmed;
}
}
stateCount[0] = stateCount[2];
stateCount[1] = 1;
stateCount[2] = 0;
currentState = 1;
}
else
{
stateCount[++currentState]++;
}
}
}
else
{
// White pixel
if (currentState == 1)
{
// Counting black pixels
currentState++;
}
stateCount[currentState]++;
}
j++;
}
if (this.foundPatternCross(stateCount))
{
var confirmed = this.handlePossibleCenter(stateCount, i, maxJ);
if (confirmed != null)
{
return confirmed;
}
}
}

// Hmm, nothing we saw was observed and confirmed twice. If we had
// any guess at all, return it.
if (!(this.possibleCenters.length == 0))
{
return this.possibleCenters[0];
}

throw "Couldn't find enough alignment patterns";
}

}
111 changes: 111 additions & 0 deletions src/qr/bitmat.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,111 @@
/*
Ported to JavaScript by Lazar Laszlo 2011
lazarsoft@gmail.com, www.lazarsoft.info
*/

/*
*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/


function BitMatrix( width, height)
{
if(!height)
height=width;
if (width < 1 || height < 1)
{
throw "Both dimensions must be greater than 0";
}
this.width = width;
this.height = height;
var rowSize = width >> 5;
if ((width & 0x1f) != 0)
{
rowSize++;
}
this.rowSize = rowSize;
this.bits = new Array(rowSize * height);
for(var i=0;i<this.bits.length;i++)
this.bits[i]=0;

this.__defineGetter__("Width", function()
{
return this.width;
});
this.__defineGetter__("Height", function()
{
return this.height;
});
this.__defineGetter__("Dimension", function()
{
if (this.width != this.height)
{
throw "Can't call getDimension() on a non-square matrix";
}
return this.width;
});

this.get_Renamed=function( x, y)
{
var offset = y * this.rowSize + (x >> 5);
return ((URShift(this.bits[offset], (x & 0x1f))) & 1) != 0;
}
this.set_Renamed=function( x, y)
{
var offset = y * this.rowSize + (x >> 5);
this.bits[offset] |= 1 << (x & 0x1f);
}
this.flip=function( x, y)
{
var offset = y * this.rowSize + (x >> 5);
this.bits[offset] ^= 1 << (x & 0x1f);
}
this.clear=function()
{
var max = this.bits.length;
for (var i = 0; i < max; i++)
{
this.bits[i] = 0;
}
}
this.setRegion=function( left, top, width, height)
{
if (top < 0 || left < 0)
{
throw "Left and top must be nonnegative";
}
if (height < 1 || width < 1)
{
throw "Height and width must be at least 1";
}
var right = left + width;
var bottom = top + height;
if (bottom > this.height || right > this.width)
{
throw "The region must fit inside the matrix";
}
for (var y = top; y < bottom; y++)
{
var offset = y * this.rowSize;
for (var x = left; x < right; x++)
{
this.bits[offset + (x >> 5)] |= 1 << (x & 0x1f);
}
}
}
}
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