As of writing the game is an extrememly minimal prototype of the gameplay. A ball bounces between players/bots and checks for a block state each hit.
In this version bots are a Synced Object which are controlled by a single client at a time.
The game can handle multiple players and players joining/leaving.
Warning
As of writing actor custom properties are not properly synced resulting in non-host clients being unable to block the ball. Fix coming next Spatial.io patch.
Bot.cs
to control the bots and do ai stuff...
List of bots available in BotManager.cs
BallControl.cs
to modify how the ball moves and what it does on collision
LocalPlayerControls.cs
to modify what the local player can do.