Test version
Pre-release
Pre-release
Note: THIS IS WORK-IN-PROGRESS VERSION. It may crash, write debug stuff or simply be severely unbalanced.
Test version for those who want to give me a feedback. Update notes are written as a comparison with latest release, not with the previous test build.
Update #2 2025-01-05:
- Reworked armor damage absorption formula. No more rounding errors, so even 1% of difference matters now;
All armor affixes reworked: - Bad armor affixes made either weaker or potentially useful;
- Good affixes are more powerful now;
- Fixed some armor-related bugs;
- Periodical affixes ("gives X every Y seconds") are now fractional ("gives X.Y per second");
- Many affixes now have double generated stats. For example, Thorns now rolls both for probability and damage percentage (was for probability only).
Update 2025-01-05:
- Fixed a typo in ENU locale file which caused settings menu to be broken;
- Allowed weapon switching during main segments of reloading sequence;
- Added animation interpolation to smooth out the reload animations.
- Greatly reduced generated affixes' levels spread, which should create more powerful affix stats an average.
Update 2025-01-04:
- Energy Armor buffed even more: increased base capacity (15 -> 25), base capacity is now also slowly scaled with level;
- All base BFG damage stats buffed
- Blink monster affix nerfed: blink now occurs 2x less frequently
- Revenge monster affix nerfed: slowed projectiles min and max speed, max projectiles fired count lowered (10 -> 5);
- Added an option to disable Blink and Revenge affixes altogether
- Added an option to slow down the monsters' HP scaling
- Minor menu changes
Update 2025-01-02:
The target of this update is making low-level affixes more impactful and to consider scaling in more places.
- Reworked all of the remaining weapon affixes (BFG included)
- Reworked all backpack affixes
- Backpack base capacity is now scaled with level
- Chaingun slightly buffed (+1 base max damage, shortened "stopping spin" sequence).
- Added two settings to game options ("scrap item keybind" and a possibility to disable "jumping items").
Update 2024-12-26:
- Fixed knockback being scaled with damage
- SSG slightly buffed
- Fist damage is now scaled
- Some weapon affixes are reworked (reduced the influence of item level on affix stats)
- Energy armor is rebalanced (base recharge delay is scaled with armor level and the related affix is now cumulative with it; recharge speed affix logic changed, recharge speed and recharge delay affixes' values both are now random)
- Status effects (poison and irradiation) are reworked; poison damage is scaled now.
- Allowed affixes to roll for two separate stats. Currently used for poison (rolls for chance and damage) and irradiate (rolls for chance and duration)
- Allowed hiding affix names in info tables (look for a setting in new options menu).
Update 2024-12-13:
- Introduced a new system of progression books' drops.
- If a book is dropped, it doesn't occupy a "artifact drop slot" for the dropper monster. Instead, book drops are a whole separate thing now for the drops code
- Ensured that you will have no less than 2 books per level (with 4 being max)
- Books now heal for 25 HP, even above maximum
Update 2024-12-11:
- Progression mode is mandatory.
- Damage-related affixes are reworked.
- Weapon damage is now scaled with the level. Damage is doubled roughly each 20 levels.
- Monsters' HP is now scaled with the level. The growth is the same.
- You don't have separate min/max levels for the drops anymore. There is only one "Inferno level" stat which determines both. Don't pick the books up if you don't have required items to deal with the new level, haha.
- Monster drops are tied only to the droppers' level now.
- Monsters and loot levels are now in range [inferno level, inferno level + 4]. Higher ones are less probable to face.