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v0.1.0a - Let the numbers go up!

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@sidav sidav released this 07 Jan 18:12
· 11 commits to main since this release

This is a so HUGE release that I've decided to change versioning. The previous version (0.10a) is now considered 0.0.10a.
Don't forget to check the DOOMablo settings menu in game options and set controls!

New things (new ones compared to pre-release version are highlighted in bold):

  • Monster/drop level stat is called "Inferno Level" now. It is separate from the player's experience level.
  • Added player experience and leveling;
  • Added character screen menu. Thanks to Gutawer for ZForms!
  • Added 5 stats to level up;
  • Inferno Books can now be put in inventory;
  • Allow configuring the time required to scrap an item;
  • Added (or returned?) Inferno Sigils. The difference with books is that they can't be put into inventory;
  • Monster drops are tied only to the droppers' level now.
  • Monsters and loot levels are now in range [inferno level, inferno level + 4]. Higher ones are less probable to face.
  • Added settings menu;
  • Monsters' HP and weapon damage are now scaled with Inferno Level;
  • Many affixes now have double generated stats. For example, Feedback now rolls both for probability and damage percentage (was for probability only);
  • Allowed weapon switching during main segments of reloading sequence;

Fixes and balance changes:

  • Progression mode in now mandatory;
  • Almost all of the affixes are reworked;
  • Greatly reduced generated affixes' levels spread, which should create more powerful affix stats an average;
  • Bad affixes are weaker, good affixes are stronger;
  • Periodical affixes ("gives X every Y seconds") are now fractional ("gives X.Y per second");
  • Reworked armor damage absorption formula. No more rounding errors, so even 1% of difference matters now;
  • Introduced a new system of progression books' drops;
  • If a book is dropped, it doesn't occupy a "artifact drop slot" for the dropper monster. Instead, book drops are a whole separate thing now for the drops code;
  • Ensured that you will have no less than 2 books per level (with 4 being max);
  • Books now heal for 25 HP, even above maximum;

Internal changes:

  • Tons of them, too much to mention there

Known bugs:

  • There are much more unknown bugs now