So, as of now I have made the following parts of my ray tracer -
- i have created a renderer in which I can put in multiple spherical and triangular meshes, each of material type being - dielectric, specular and diffuse.
- Besides that I have added a feature to add isotropic medium inside the renderer.
- Will add ways to see if we are inside the volume or outside the volume.
- Will have to organize the code, as of now its a bit of a mess.
- Add ui elements sometimes later.
- Get ways to render volumertic medium faster.