It's time to take some projects out of the drawer and dust them off.
Cheat menu I wrote for myself a few years ago. It has a few features, that I made for single-player use only.
Some of them works in SAMP. Also it has not so user-friendly menus, but idc.
Can be made as standalone .dll, I think. But idc, as I said.
Written in C++.
- Old-school style menu (can be switched to zgui in
Main.h
) (pics) - Silent aimbot (visible check, on screen check, cops/gangs priority, smart
(aim to closest bone)
, randomize, perfect accuracy) - ESP (fully dynamic boxes, health & armor bars, aimbot target, radar, graffiti, collectibles)
- Misc (samp anim reset
(on key "Z")
, crosshair, invulnerability, never wanted, speedhack, no reload, airbrake, telekinesis(tp peds infront of player)
, minigun mode(ultimate +C xaxa)
, dumbass peds, give ammo/money/minigun, get collectibles, unlock nearby cars)
- At first you will need to install plugin-sdk
- Download ZIP and extract it OR clone repo with
git clone https://github.com/rosko1337/CheatMenu.git
- Build in Release using Visual Studio 2022
- Loading mod requires ASI Loader installed
- zgui
- plugin-sdk (also safetyhook)
- gta-reversed
- mod_sa (mostly original creators & contributors of s0beit)
- gta_sa_compact.idb
("fastman92, TheLink2012, listener and many others")
- gta_sa_full.idb
- SAMP support (nametags, health & armor, afk state)
- Fix rendering in SAMP (SAMP draws over the cheat)
- Field of view setting for aimbot (semi-done, implemented under the name
"smart"
) - Sniper rifle aimbot (current implementation works only when you shoot yourself in the foot, cuz of misunderstanding how game does it)
- Fix aimbot (vid)
- Move aimbot to its own class
- Proper d3d9 renderer
- Proper input handling?