Version 1.2 - 11 February 2017
Second release of the open source Lugaru project! It continues the refactoring
work to make the old Lugaru code more modular and easier to maintain and
extend. A particular attention was given to the development tools (in game
editor) to improve the modability of the game.
Downloads
- Linux 64-bit
- Mac OS X 64-bit (coming back soon)
- Windows 64-bit
- Windows 32-bit
- Source tarball or git repository
Highlights
- Keep track of and display the game's version number in the console and
main menu. - Many fixes and improvements to development tools, most of them should now
work as described in the documentation. - New monospace font for the console, more readable.
- Configurable campaign end message.
- Various fixes to mod levels and campaigns.
- A lot of behind-the-scenes refactoring that should help bring more
interesting changes in future releases.
Detailed changes
Engine:
- Fix displaying the localized key names instead of the QWERTY ones (#62)
- Fixed bushes appearing above ground on first level loaded
- Add a monospace font for the console text to increase legibility (#23)
- Devtools: improve handling of
map
command to avoid crashes (#23) - Devtools: prevent the
clothes
command from saving invalid paths (#59)- Added
clotheslist
command to inspect player clothes
- Added
- Devtools: reviewed and fixed conflicting hotkeys and crashes (#73, #89)
- Devtools: fix regression from 1.1 in changing player type (wolf/rabbit) (#88)
- Some bindings were changed, see
Docs/DEVTOOLS.txt
for the updated list.
- Some bindings were changed, see
- Campaign end message now configurable in the campaign definition file (#60)
- Fix long dialog lines printed out of the dialog area (#86)
- Lots of code refactoring and modernisation, fixed warnings
- Many bug fixes
Game content:
- Fix incorrect number of levels in the Seven Tasks campaign file (caused a
crash on Win32) (#70) - Fix crash in "Temple of the Wind" (sventemple) and "Snowy Grotto"
(svengrotto) levels (#76, #79) - Add and fix missing black fur texture for Ash in the Empire campaign (#84)
Project:
- Applied
clang-format
code formatting to the source, using a custom
Mozilla-based style (#18, !14) - Start properly versioning the game with version number displayed in the menu
and console (#82, !15)