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nbarbey committed Oct 28, 2024
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Expand Up @@ -7,7 +7,7 @@ tags: ["learning", "neuro-science", "methods", "mob-programming", "TDD"]
author: "Nicolas Barbey"
showToc: true
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description: "(People working in other industries should probably not be miserable at work either, but that is not the concern of this article.)"
canonicalURL: "https://canonical.url/to/page"
Expand Down Expand Up @@ -90,4 +90,4 @@ So, can this be done with coding? You bet! It’s called mob programming, or ens
This is not the only way that mob programming is embedded with patterns akin to gamification. In a mob programming RPG, as well as in pair programming, there are two important roles: Driver and navigator. The driver is the one holding the keyboard, implementing what the navigator instructs them to do. This is similar to the game master and player in a classic RPG. A good navigator will know the driver they are working with and will adapt the level of their instruction to the level of the driver. This is very similar to how it is important in games to adjust the difficulty of the challenges to the level of the player. It allows the player to avoid both boredom and frustration/failure.
## Are you up for a game?

I know that, from an outside perspective, it probably seems that these practices are not all that amusing, and inevitably they will not amuse everybody, but you should try them and see for yourself. I have actually introduced a fair number of people to mob programming and had them instantly telling me that it does feel like a kind of game. So who knows — maybe this game is for you!
I know that, from an outside perspective, it probably seems that these practices are not all that amusing, and inevitably they will not amuse everybody, but you should try them and see for yourself. I have actually introduced a fair number of people to mob programming and had them instantly telling me that it does feel like a kind of game. So who knows — maybe this game is for you!

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