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TOTK mods additional variables for Master Editor
Marc Robledo edited this page Jan 11, 2024
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1 revision
Master Editor can also edit non-legacy variables for game mods.
Use the Import mod variables
button and browse for a custom .csv file following this format:
# comment
deadbeef;Bool;VariableName01
deadbeef;BoolArray;VariableName02
deadbeef;UInt;VariableName03
deadbeef;UIntArray;VariableName04
deadbeef;Int;VariableName05
deadbeef;IntArray;VariableName06
deadbeef;Float;VariableName07
deadbeef;FloatArray;VariableName08
deadbeef;BinaryArray;VariableName09
deadbeef;WString16Array;VariableName1
deadbeef;String64Array;VariableName1
deadbeef;UInt64Array;VariableName1
deadbeef;Vector2Array;VariableName1
deadbeef;Vector3;VariableName1
deadbeef;Vector3Array;VariableName1
See the original game's variables csv files for an example.