Releases: lexogrine/hud-manager
Releases · lexogrine/hud-manager
5.1.2
5.1.1
- Enabled Test Video Feed for Free Plans
- Fixed visual issues with dropdown menus
- Fixed branch dropdowns sometimes being cut visually
- Fixed dropdowns not loading default values from previous LHM restarts
League of Legends Ultra HUD 1.0.1
- Fixed an issue where some character didn't have their images displayed.
- Fixed an issue with gold difference chart being displayed inversed
- Fixed minor visual details of the top bar
5.1.0
- Updated the whole LHM visual layout
- Added League of Legends Ultra HUD
- Added LHM Signals - Integration with Bitfocus Companion
- Introducing LHM Replays:
- Two LHMs can be connected as ARG could be done before
- Added Replay Feed (Beta) - LHM-powered NDI source for Replays
- Added auto-discovery of LHMs in the local network
- Improved Scout AI Vision
- Introducing Scout Action Cinematics for in-game observing
- Added Camera Delay settings for Lexogrine HUDs in Cameras settings
- Added Test Camera Feed
- Added Veto system for Valorant, with additional support in Veto App
- Added ability to share Valorant OCR data between computers outside of local networks
- Added displaying armor to Valorant Premium HUD
- Added support for Valorant GUI in Turkish, Portuguese (Brasil), and Indonesian
- Added multiple new translations for LHM
- Added in-app Support Chat
- Fixed an issue where League of Legends test data would be sent by LHM right after launch of the app
- Fixed issues with reading particular characters when they're carrying a bomb in Valorant
5.0.9
Changelog:
- Fixed an issue where Valorant and LoL data would disappear for short moment for some hardware and driver configurations.
- Fixed an issue where Valorant integration would read only two players per team despite 5v5 mode being selected.
- Changed how Valorant integration reads score, timers, and health; health values should be now more accurate.
- Updated ultimate costs for Valorant agents.
5.0.8
- Added ability to clear OCR data in Valorant; no longer you need to restart the application when wanting to observe another match.
- Added ability to hide or select alternative color scheme of Best Of counters in League of Legends Premium HUDs.
5.0.7
- Improved reading of which player holds Spike in Valorant integration
- Improved reading of the team scores in longer matches in Valorant integration
5.0.6
- Fixed a issue when OCR would use up video memory on some driver/system versions combinations
- Improved OCR reading of some Valorant weapons, such as Ares and Bucky
Valorant HUDs:
- Updated Credits sign
- Added dedicated Scoreboard URL
- Added Spike Planted Indicator in Matchbar
- Added Spike Carrier Indicator
- Fixed HP numbers sometimes showing decimals
5.0.5
- Fixed
kill
event not firing in Counter-Strike addons
5.0.4
- Added support for minimalistic Valorant in-game interface (with the observed player only).
- Improved reading of some of the weapons in Valorant
- Improved reading of low HP players, as well as players in 2v2
- Fixed an issue Client/Server communication resulting in two sets of data being sent to Valorant HUDs
- Fixed timer reading when it displays values with decimals
- Improved reading of round history
- Added an ability to hide observer boxes in Valorant Premium HUD
5.0.3
- Improved Camera system stability