Releases: kotmatross28729/Neat-shaders-fix
1.0.3 (reup)
Fixed:
-
Bar was too big/small if gui size was small/large, now bar size is identical on all resolutions, gui sizes
-
darknessAdjustment
option, made the text blue-yellow when the mob was in a dark place.
Added:
-
4 options in the config, with which you can change the size of the bar, depending on the resolution (calculations are needed, formulas are given)
-
2 (4) options in the config, with which you can change the size of the bar, you can change the size on bosses, and you can change the general size (for all mobs)
-
darknessAdjustmentText
option (true or false), allows you to switch whether the text should be darkened in dark places or not (same asdarknessAdjustment
, but for text. Default is false, meaning the text will be full brightness everywhere)
1.0.2 (updated)
-
Fixed a bug where bars would not display on top of the player even if
B:"Display on Players"=true
-
Fixed compatibility with shaders
-
Added config options with which you can disable the rendering of name tags above mobs and player nickname (can be turned on/off separately), enabled by default
-
Added config option with which you can make the bars above mobs appear only if the player wearing hbm's ntm armor with the "Enemy HUD" bonus (It only works if hbm is loaded, it is disabled by default, however, the health of mobs when you wear armor with "Enemy HUD" ( name tag above them) is removed, since it is also regulated by an option that removes the name tag above mobs)
1.0.1
- Fixed bar above mobs scale not depending on the screen resolution / GUI scale in the mc settings
- Fixed bar above mobs being displayed incorrectly when
B:"Only show the health bar for the entity looked at"=false
1.0.0
Fix shaders compatibility