You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello,
I just found this tools and I think its fantastic. The only downside to use it (with quest) is that it will not support gridborder orientation (or I didnt found how to create them)
Should I create it in quest after ? And if I do that it will be quite impossible to change the map after having made the change (because I don't want to use all my time to redo the same modification)
I'm quite new with quest and trizbort, so maybe it's very basic information.
If I'm not missing an existing functionnality, do you want that I research how to implement it ?
The text was updated successfully, but these errors were encountered:
Glad you like Trizbort.io! There is indeed no support yet for the Quest-specific feature that you need. I am not enough of a Quest user to know what gridborder orientation is -- but I will look into it.
You are very welcome to hack on Trizbort.io; it's easy to do so by forking your own copy from Github and making changes. Push them back here and I will integrate them. Please see the Contributing section of the README where I have just added a section on how to get Trizbort.io running locally so you can edit the code.
There is not currently any way in Trizbort to set the style of part of a room's border, e.g. just the west side - the border can only be manipulated in its entirety. I do see that Quest supports room colors and border colors, and these could be exported straight from Trizbort.
Hello,
I just found this tools and I think its fantastic. The only downside to use it (with quest) is that it will not support gridborder orientation (or I didnt found how to create them)
Should I create it in quest after ? And if I do that it will be quite impossible to change the map after having made the change (because I don't want to use all my time to redo the same modification)
I'm quite new with quest and trizbort, so maybe it's very basic information.
If I'm not missing an existing functionnality, do you want that I research how to implement it ?
The text was updated successfully, but these errors were encountered: