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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: Just take sushi | ||
@author: Hugo | ||
@tags: [] | ||
@addedOn: 2024-00-00 | ||
*/ | ||
|
||
const man = "c" | ||
const ennemi = "e" | ||
const sushi = "s" | ||
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let score = 0 | ||
let man_animation = [bitmap` | ||
0000000000000000 | ||
FFFFFFFFFFFFFFFF | ||
FFFFFFFFFFFFFFFF | ||
FFFFFFFFFFFFFFFF | ||
FF00000FF00000FF | ||
FFF272FFFF272FFF | ||
FFFFFFFFFFFFFFFF | ||
FFFFFF0FF0FFFFFF | ||
FFFFFF0FF0FFFFFF | ||
FFFFFF0FF0FFFFFF | ||
FFFFFFF00FFFFFFF | ||
FFFFFFFFFFFFFFFF | ||
FF0FFFFFFFFFF0FF | ||
FFF0FFFFFFFF0FFF | ||
FFFF00000000FFFF | ||
FFFFFFFFF7FFFFFF`, bitmap` | ||
0000000000000000 | ||
FFFFFFFFFFFFFFFF | ||
FFFFFFFFFFFFFFFF | ||
FFFFFFFFFFFFFFFF | ||
FF00000FFFFFFFFF | ||
FFF272FFF00000FF | ||
FFFFFFFFFFFFFFFF | ||
FFFFFF0FF0FFFFFF | ||
FFFFFF0FF0FFFFFF | ||
FFFFFF0FF0FFFFFF | ||
FFFFFFF00FFFFFFF | ||
FFFFFFFFFFFFFFFF | ||
FF0FFFFFFFFFF0FF | ||
FFF0FFFFFFFF0FFF | ||
FFFF00000000FFFF | ||
FFFFFFFFFF7FFFFF`] | ||
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setLegend( | ||
[man, man_animation[0]], | ||
[ennemi, bitmap` | ||
................ | ||
.........39..... | ||
.........23..... | ||
........22...... | ||
........2....... | ||
.......22....... | ||
......0000...... | ||
....00000000.... | ||
....00000000.... | ||
...0023002300... | ||
...0000000000... | ||
...0000000000... | ||
...0002222000... | ||
....00022000.... | ||
....00000000.... | ||
......0000......`], | ||
[sushi, bitmap` | ||
......0000...... | ||
...0002222000... | ||
.00222994422200. | ||
0222299444222220 | ||
0002229333222000 | ||
0000002222000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000720000720000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000220000220000 | ||
0000022222200000 | ||
.00000222200000. | ||
...0000000000... | ||
......0000......`], | ||
[map, bitmap` | ||
9999999999999999 | ||
CCCCCCCCCCCCCCCC | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
CCCCCCCCCCCCCCCC | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
CCCCCCCCCCCCCCCC | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
CCCCCCCCCCCCCCCC | ||
9999999999999999 | ||
9999999999999999`] | ||
) | ||
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const melody = tune` | ||
200: B5^200, | ||
200: C4/200, | ||
6000` | ||
const melodydeath = tune` | ||
250: C5-250, | ||
250: B4-250, | ||
250: C4/250, | ||
250: B5^250, | ||
250: A5^250, | ||
250: B5/250, | ||
6500` | ||
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let g = 1 | ||
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let i = 0 | ||
let interval = setInterval( | ||
function() { | ||
setLegend( | ||
[man, man_animation[i]], | ||
[ennemi, bitmap` | ||
................ | ||
.........39..... | ||
.........23..... | ||
........22...... | ||
........2....... | ||
.......22....... | ||
......0000...... | ||
....00000000.... | ||
....00000000.... | ||
...0023002300... | ||
...0000000000... | ||
...0000000000... | ||
...0002222000... | ||
....00022000.... | ||
....00000000.... | ||
......0000......`], | ||
[sushi, bitmap` | ||
......0000...... | ||
...0002222000... | ||
.00222994422200. | ||
0222299444222220 | ||
0002229333222000 | ||
0000002222000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000720000720000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000220000220000 | ||
0000022222200000 | ||
.00000222200000. | ||
...0000000000... | ||
......0000......`], | ||
[map, bitmap` | ||
9999999999999999 | ||
CCCCCCCCCCCCCCCC | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
CCCCCCCCCCCCCCCC | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
CCCCCCCCCCCCCCCC | ||
9999999999999999 | ||
9999999999999999 | ||
9999999999999999 | ||
CCCCCCCCCCCCCCCC | ||
9999999999999999 | ||
9999999999999999`] | ||
) | ||
i = 1 - i | ||
}, 200 | ||
) | ||
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setSolids([]) | ||
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let level = 0 | ||
const levels = [ | ||
map` | ||
.......... | ||
..c..s.... | ||
.......... | ||
.......... | ||
..e....... | ||
.......... | ||
.......... | ||
..........` | ||
] | ||
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setMap(levels[level]) | ||
setBackground(map) | ||
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addText(score.toString(), { | ||
x: 0, | ||
y: 1, | ||
color: color`2` | ||
}) | ||
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function Score() { | ||
addText(score.toString(), { | ||
x: 1, | ||
y: 1, | ||
color: color`2` | ||
}) | ||
} | ||
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function getRandomInt(max) { | ||
return Math.floor(Math.random() * max) | ||
} | ||
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function ClearAllSprite() { | ||
getAll().forEach(sprite => { | ||
sprite.remove() | ||
}) | ||
} | ||
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function Gameover() { | ||
clearText() | ||
ClearAllSprite() | ||
} | ||
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function SpawnSushi() { | ||
let canPlace = false | ||
let thereissmth = false | ||
let x = 0 | ||
let y = 0 | ||
while (canPlace==false) { | ||
x = getRandomInt(8) | ||
y = getRandomInt(8) | ||
getAll(x,y).forEach((element) => { | ||
thereissmth = true | ||
}) | ||
if (thereissmth==false) { | ||
canPlace = true | ||
} | ||
} | ||
addSprite(getRandomInt(8), getRandomInt(8), sushi) | ||
} | ||
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function SpawnEnnemi() { | ||
let canPlace = false | ||
let thereissmth = false | ||
let x = 0 | ||
let y = 0 | ||
while (canPlace==false) { | ||
x = getRandomInt(8) | ||
y = getRandomInt(8) | ||
getAll(x,y).forEach((element) => { | ||
thereissmth = true | ||
}) | ||
if (thereissmth==false) { | ||
canPlace = true | ||
} | ||
} | ||
addSprite(getRandomInt(8), getRandomInt(8), ennemi) | ||
} | ||
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onInput("s", () => { | ||
getFirst(man).y += 1 | ||
}) | ||
onInput("w", () => { | ||
getFirst(man).y += -1 | ||
}) | ||
onInput("d", () => { | ||
getFirst(man).x += 1 | ||
}) | ||
onInput("a", () => { | ||
getFirst(man).x += -1 | ||
}) | ||
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afterInput(() => { | ||
let position = [getFirst(man).x, | ||
getFirst(man).y | ||
] | ||
getAll(sushi).forEach((sprite) => { | ||
if (sprite.x == getFirst(man).x && sprite.y == getFirst(man).y) { | ||
sprite.remove() | ||
playTune(melody) | ||
SpawnSushi() | ||
SpawnEnnemi() | ||
score += 1 | ||
Score() | ||
} | ||
}) | ||
getAll(ennemi).forEach((sprite) => { | ||
if (sprite.x == getFirst(man).x && sprite.y == getFirst(man).y) { | ||
sprite.remove() | ||
playTune(melodydeath) | ||
Gameover() | ||
addText("Game Over!", { | ||
x: 5, | ||
y: 4, | ||
color: color`2` | ||
}) | ||
addText("your score is", { | ||
x: 2, | ||
y: 6, | ||
color: color`2` | ||
}) | ||
addText(score.toString(), { | ||
x: 16, | ||
y: 6, | ||
color: color`6` | ||
}) | ||
g = 0 | ||
} | ||
}) | ||
}) |