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* Games: add Tug-of-War * Update metadata * Add restart function --------- Co-authored-by: Alex Park <parkalex380@gmail.com>
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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: Tug-of-War | ||
@author: liamcharger | ||
@tags: ['multiplayer'] | ||
@addedOn: 2024-10-10 | ||
*/ | ||
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const player = "p" | ||
const opponent = "o" | ||
const rope = "r" | ||
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const endTone = tune` | ||
600: C4-600 + E4-600 + G4-600 + C5-600, | ||
18600` | ||
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setLegend( | ||
[ player, bitmap` | ||
................ | ||
................ | ||
......000....... | ||
.....0..0....... | ||
.....0...0...... | ||
.....0...0...... | ||
.....03.30...... | ||
.....0...0000... | ||
.....05550003333 | ||
.....0...0...... | ||
.....0...0...... | ||
.....0...0...... | ||
......000....... | ||
......0.0....... | ||
.....00.00...... | ||
................` ], | ||
[ opponent, bitmap` | ||
................ | ||
................ | ||
......000....... | ||
.....0..0....... | ||
.....0...0...... | ||
.....0...0...... | ||
.....03.30...... | ||
..0000...0...... | ||
3330005550...... | ||
.....0...0...... | ||
.....0...0...... | ||
.....0...0...... | ||
......000....... | ||
......0.0....... | ||
.....00.00...... | ||
................` ], | ||
[ rope, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
3333333333333333 | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................` ] | ||
) | ||
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setSolids([]) | ||
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let countdown = 3 | ||
let msg = `Begin in ${countdown}` | ||
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let gameOver = false | ||
let isCounting = true | ||
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let level = 0 | ||
const levels = [ | ||
map` | ||
.......... | ||
.......... | ||
...prro... | ||
.......... | ||
..........` | ||
] | ||
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setMap(levels[level]) | ||
addText(msg, { x: 1, y: 1, color: color`3` }) | ||
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setPushables({ | ||
[ player ]: [] | ||
}) | ||
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function checkForGameOver() { | ||
if (getFirst(player).x <= 0) { | ||
endGame("Player 1") | ||
} else if (getFirst(opponent).x >= 9) { | ||
endGame("Player 2") | ||
} | ||
} | ||
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const startGame = () => { | ||
gameOver = false | ||
} | ||
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const endGame = (winner) => { | ||
msg = `${winner} won!` | ||
addText(msg, { x: 1, y: 1, color: color`3` }) | ||
playTune(endTone) | ||
gameOver = true | ||
} | ||
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const updateCountdown = () => { | ||
if (!gameOver) { | ||
countdown -= 1 | ||
msg = `Begin in ${countdown}` | ||
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if (countdown <= 0) { | ||
msg = "Tug! " | ||
isCounting = false | ||
} | ||
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addText(msg, { x: 1, y: 1, color: color`3` }) | ||
} | ||
} | ||
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setInterval(updateCountdown, 1000) | ||
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onInput("a", () => { | ||
if (!gameOver && !isCounting) { | ||
getAll(rope).forEach(ropeSprite => { | ||
ropeSprite.x -= 1 | ||
}) | ||
getFirst(player).x -= 1 | ||
getFirst(opponent).x -= 1 | ||
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checkForGameOver() | ||
} | ||
}) | ||
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onInput("l", () => { | ||
if (!gameOver && !isCounting) { | ||
getAll(rope).forEach(ropeSprite => { | ||
ropeSprite.x += 1 | ||
}) | ||
getFirst(player).x += 1 | ||
getFirst(opponent).x += 1 | ||
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checkForGameOver() | ||
} | ||
}) | ||
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onInput("k", () => { | ||
if (gameOver && !isCounting) { | ||
clearText(); | ||
countdown = 3; | ||
isCounting = true; | ||
gameOver = false; | ||
msg = `Begin in ${countdown}`; | ||
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getFirst(player).x = 3; | ||
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const ropes = getAll(rope); | ||
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ropes[0].x = 4; | ||
ropes[1].x = 5; | ||
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getFirst(opponent).x = 6; | ||
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addText(msg, { x: 1, y: 1, color: color`3` }); | ||
} | ||
}) |