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[PowerA/Switch] Drastically improve accuracy of the right pad with horrific hacks #33

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39 changes: 36 additions & 3 deletions Firmware/OpenSteamController/src/trackpad.c
Original file line number Diff line number Diff line change
Expand Up @@ -1272,18 +1272,51 @@ void trackpadGetLastXY(Trackpad trackpad, uint16_t* xLoc, uint16_t* yLoc) {
dividend += factor * adc_vals_y[idx];
divisor += adc_vals_y[idx];
factor += 100;
}
}

if (divisor) {
y_pos = dividend / divisor;
}
}

// Update outputs if finger was down (i.e. x_pos and y_pos are both valid)
if (x_pos > 0 && y_pos > 0) {
if (x_pos > 0 && y_pos > 0) {

// the entire input is offset by about 15 degrees or so
// here we try to compensate for those invalid values by just
// increasing/decreasing them to make it roughly accurate
bool left = x_pos > 600;
bool right = x_pos < 600;
bool over = y_pos > 300;

if (left) {
y_pos += (y_pos / 6);
if (y_pos > 600) {
y_pos = 600;
}
} else if (right) {
y_pos -= (y_pos / 5);
if (y_pos < 1) {
y_pos = 0;
}
}

if (over) {
x_pos -= (x_pos / 6);
if (x_pos < 1) {
x_pos = 0;
}
}

*xLoc = x_pos;
*yLoc = y_pos;
}
} else if (y_pos == -1) {
// there's a mysterious deadzone at the top of the pad,
// this edge-case seems to only be hit when that deadzone is hit.
// so; we work around the deadzone by just maxing the Y
*xLoc = x_pos;
*yLoc = TPAD_MAX_Y;
}
}

/**
Expand Down