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Flooding proof of concept for Arma 3 using setTerrainHeight command

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Frogmen

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Flooding proof of concept

About

  • Co-op
  • Map: Tanoa
  • Player count: 20
  • Typical duration: 40 min
  • Mod dependencies (load into Arma 3 Launcher)

Scripting highlights

  • Scripted flood of a town area based on the setTerrainHeight command
    • Packed into a function you can use in your mission scripts\server\flood.sqf
    • Flood depth selectable in mission parameters description.ext
    • Loading screen in case the mission starts before flooding is complete scripts\player\floodLoading.sqf
  • All street lamps switched off due to glitchy appearance after changing terrain height (as of Arma 3 v2.10) scripts\common\lamps.sqf

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Flooding proof of concept for Arma 3 using setTerrainHeight command

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