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Add bowling exercise (#115)
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Co-authored-by: Isaac Van Doren <69181572+isaacvando@users.noreply.github.com>
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ageron and isaacvando authored Sep 29, 2024
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8 changes: 8 additions & 0 deletions config.json
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"prerequisites": [],
"difficulty": 6
},
{
"slug": "bowling",
"name": "Bowling",
"uuid": "308493bb-182f-4a48-bafb-56c5b2f214e5",
"practices": [],
"prerequisites": [],
"difficulty": 7
},
{
"slug": "pig-latin",
"name": "Pig Latin",
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56 changes: 56 additions & 0 deletions exercises/practice/bowling/.docs/instructions.md
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# Instructions

Score a bowling game.

Bowling is a game where players roll a heavy ball to knock down pins arranged in a triangle.
Write code to keep track of the score of a game of bowling.

## Scoring Bowling

The game consists of 10 frames.
A frame is composed of one or two ball throws with 10 pins standing at frame initialization.
There are three cases for the tabulation of a frame.

- An open frame is where a score of less than 10 is recorded for the frame.
In this case the score for the frame is the number of pins knocked down.

- A spare is where all ten pins are knocked down by the second throw.
The total value of a spare is 10 plus the number of pins knocked down in their next throw.

- A strike is where all ten pins are knocked down by the first throw.
The total value of a strike is 10 plus the number of pins knocked down in the next two throws.
If a strike is immediately followed by a second strike, then the value of the first strike cannot be determined until the ball is thrown one more time.

Here is a three frame example:

| Frame 1 | Frame 2 | Frame 3 |
| :--------: | :--------: | :--------------: |
| X (strike) | 5/ (spare) | 9 0 (open frame) |

Frame 1 is (10 + 5 + 5) = 20

Frame 2 is (5 + 5 + 9) = 19

Frame 3 is (9 + 0) = 9

This means the current running total is 48.

The tenth frame in the game is a special case.
If someone throws a spare or a strike then they get one or two fill balls respectively.
Fill balls exist to calculate the total of the 10th frame.
Scoring a strike or spare on the fill ball does not give the player more fill balls.
The total value of the 10th frame is the total number of pins knocked down.

For a tenth frame of X1/ (strike and a spare), the total value is 20.

For a tenth frame of XXX (three strikes), the total value is 30.

## Requirements

Write code to keep track of the score of a game of bowling.
It should support two operations:

- `roll(pins : int)` is called each time the player rolls a ball.
The argument is the number of pins knocked down.
- `score() : int` is called only at the very end of the game.
It returns the total score for that game.
118 changes: 118 additions & 0 deletions exercises/practice/bowling/.meta/Example.roc
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module [Game, create, roll, score]

Frame : [
Ball1 U64, # unfinished frame
Ball2 U64 U64,
Spare U64 U64,
Strike,
SpareFill U64,
StrikeFill1 U64, # unfinished frame
StrikeFill2 U64 U64,
]

Game := { frames : List Frame }

create : { previousRolls ? List U64 } -> Result Game [MoreThan10Pins, GameOver]
create = \{ previousRolls ? [] } ->
List.walkTry previousRolls (@Game { frames: [] }) \game, pins ->
roll game pins

checkMax10Pins : Frame, U64 -> Result {} [MoreThan10Pins, GameOver]
checkMax10Pins = \lastFrame, pins ->
when lastFrame is
Ball1 pins1 -> if pins1 + pins > 10 then Err MoreThan10Pins else Ok {}
StrikeFill1 pins1 ->
if pins > 10 || (pins1 < 10 && pins1 + pins > 10) then Err MoreThan10Pins else Ok {}

Ball2 _ _ | Spare _ _ | Strike -> if pins > 10 then Err MoreThan10Pins else Ok {}
SpareFill _ | StrikeFill2 _ _ -> Err GameOver

isOver : Game -> Bool
isOver = \@Game { frames } ->
when frames is
_ if List.len frames < 10 -> Bool.false
[.., Ball1 _] | [.., Spare _ _] | [.., Strike] | [.., StrikeFill1 _] -> Bool.false
[.., Ball2 _ _] | [.., SpareFill _] | [.., StrikeFill2 _ _] -> Bool.true
_ -> Bool.false

roll : Game, U64 -> Result Game [MoreThan10Pins, GameOver]
roll = \@Game { frames }, pins ->
if @Game { frames } |> isOver then
Err GameOver
else

lastFrame = frames |> List.last |> Result.withDefault (Ball2 0 0)
checkMax10Pins? lastFrame pins
updatedFrames =
when lastFrame is
Ball1 pins1 ->
frames
|> List.dropLast 1
|> List.append
(
if pins1 + pins == 10 then
Spare pins1 pins
else
Ball2 pins1 pins
)

StrikeFill1 pins1 ->
frames |> List.dropLast 1 |> List.append (StrikeFill2 pins1 pins)

Ball2 _ _ | Spare _ _ | Strike if List.len frames < 10 ->
if pins == 10 then
frames |> List.append Strike
else
frames |> List.append (Ball1 pins)

Spare _ _ ->
frames |> List.append (SpareFill pins)

Strike ->
frames |> List.append (StrikeFill1 pins)

Ball2 _ _ | SpareFill _ | StrikeFill2 _ _ ->
crash "Impossible, an unfinished game cannot have these in the last frame after the 10th frame"
@Game { frames: updatedFrames } |> Ok

mapTriplets : List Frame, (Frame, Frame, Frame -> U64) -> List U64
mapTriplets = \list, scoreFunc ->
getOr0 = \index -> list |> List.get index |> Result.withDefault (Ball2 0 0)
List.range { start: At 0, end: Before (List.len list) }
|> List.map \index ->
scoreFunc (getOr0 index) (getOr0 (index + 1)) (getOr0 (index + 2))

firstPins : Frame -> U64
firstPins = \frame ->
when frame is
Ball1 pins | Ball2 pins _ | Spare pins _ | SpareFill pins | StrikeFill1 pins | StrikeFill2 pins _ -> pins
Strike -> 10

totalPins : Frame -> U64
totalPins = \frame ->
when frame is
Ball2 pins1 pins2 | Spare pins1 pins2 | StrikeFill2 pins1 pins2 -> pins1 + pins2
Ball1 pins | SpareFill pins | StrikeFill1 pins -> pins
Strike -> 10

score : Game -> Result U64 [GameIsNotOver]
score = \@Game { frames } ->
if @Game { frames } |> isOver then
frames
|> mapTriplets \frame1, frame2, frame3 ->
when frame1 is
Ball2 pins1 pins2 -> pins1 + pins2
Spare pins1 pins2 -> pins1 + pins2 + firstPins frame2
Strike ->
when frame2 is
Strike -> 10 + 10 + firstPins frame3
_ -> 10 + totalPins frame2

SpareFill _ -> 0 # already counted in the Spare
StrikeFill2 _ _ -> 0 # already counter in the Strike
Ball1 _ | StrikeFill1 _ ->
crash "Impossible, unfinished frames should not exist in a finished game"
|> List.sum
|> Ok
else
Err GameIsNotOver
19 changes: 19 additions & 0 deletions exercises/practice/bowling/.meta/config.json
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{
"authors": [
"ageron"
],
"files": {
"solution": [
"Bowling.roc"
],
"test": [
"bowling-test.roc"
],
"example": [
".meta/Example.roc"
]
},
"blurb": "Score a bowling game.",
"source": "The Bowling Game Kata from UncleBob",
"source_url": "https://web.archive.org/web/20221001111000/http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata"
}
47 changes: 47 additions & 0 deletions exercises/practice/bowling/.meta/template.j2
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{%- import "generator_macros.j2" as macros with context -%}
{{ macros.canonical_ref() }}
{{ macros.header() }}

import {{ exercise | to_pascal }} exposing [Game, create, roll, score]

replayGame : List U64 -> Result Game _
replayGame = \rolls ->
newGame = create? {}
rolls
|> List.walkUntil (Ok newGame) \state, pins ->
when state is
Ok game ->
when game |> roll pins is
Ok updatedGame -> Continue (Ok updatedGame)
Err err -> Break (Err err)

Err _ -> crash "Impossible, we don't start or Continue with an Err"


{% for case in cases -%}
# {{ case["description"] }}
expect
maybeGame = create { previousRolls : {{ case["input"]["previousRolls"] | to_roc }} }
{%- if case["property"] == "score" %}
result = maybeGame |> Result.try \game -> score game
{%- else %}
result = maybeGame |> Result.try \game ->
game |> {{ case["property"] | to_camel }} {{ case["input"]["roll"] }}
{%- endif %}
{%- if case["expected"]["error"] %}
result |> Result.isErr
{%- else %}
result == Ok {{ case["expected"] | to_roc }}
{%- endif %}
{%- if case["property"] == "score" and not case["expected"]["error"] %}

# should be able to replay this finished game from the start
expect
rolls = {{ case["input"]["previousRolls"] | to_roc }}
result = replayGame rolls
result |> Result.isOk

{%- endif %}


{% endfor %}
104 changes: 104 additions & 0 deletions exercises/practice/bowling/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[656ae006-25c2-438c-a549-f338e7ec7441]
description = "should be able to score a game with all zeros"

[f85dcc56-cd6b-4875-81b3-e50921e3597b]
description = "should be able to score a game with no strikes or spares"

[d1f56305-3ac2-4fe0-8645-0b37e3073e20]
description = "a spare followed by zeros is worth ten points"

[0b8c8bb7-764a-4287-801a-f9e9012f8be4]
description = "points scored in the roll after a spare are counted twice"

[4d54d502-1565-4691-84cd-f29a09c65bea]
description = "consecutive spares each get a one roll bonus"

[e5c9cf3d-abbe-4b74-ad48-34051b2b08c0]
description = "a spare in the last frame gets a one roll bonus that is counted once"

[75269642-2b34-4b72-95a4-9be28ab16902]
description = "a strike earns ten points in a frame with a single roll"

[037f978c-5d01-4e49-bdeb-9e20a2e6f9a6]
description = "points scored in the two rolls after a strike are counted twice as a bonus"

[1635e82b-14ec-4cd1-bce4-4ea14bd13a49]
description = "consecutive strikes each get the two roll bonus"

[e483e8b6-cb4b-4959-b310-e3982030d766]
description = "a strike in the last frame gets a two roll bonus that is counted once"

[9d5c87db-84bc-4e01-8e95-53350c8af1f8]
description = "rolling a spare with the two roll bonus does not get a bonus roll"

[576faac1-7cff-4029-ad72-c16bcada79b5]
description = "strikes with the two roll bonus do not get bonus rolls"

[efb426ec-7e15-42e6-9b96-b4fca3ec2359]
description = "last two strikes followed by only last bonus with non strike points"

[72e24404-b6c6-46af-b188-875514c0377b]
description = "a strike with the one roll bonus after a spare in the last frame does not get a bonus"

[62ee4c72-8ee8-4250-b794-234f1fec17b1]
description = "all strikes is a perfect game"

[1245216b-19c6-422c-b34b-6e4012d7459f]
description = "rolls cannot score negative points"
include = false

[5fcbd206-782c-4faa-8f3a-be5c538ba841]
description = "a roll cannot score more than 10 points"

[fb023c31-d842-422d-ad7e-79ce1db23c21]
description = "two rolls in a frame cannot score more than 10 points"

[6082d689-d677-4214-80d7-99940189381b]
description = "bonus roll after a strike in the last frame cannot score more than 10 points"

[e9565fe6-510a-4675-ba6b-733a56767a45]
description = "two bonus rolls after a strike in the last frame cannot score more than 10 points"

[2f6acf99-448e-4282-8103-0b9c7df99c3d]
description = "two bonus rolls after a strike in the last frame can score more than 10 points if one is a strike"

[6380495a-8bc4-4cdb-a59f-5f0212dbed01]
description = "the second bonus rolls after a strike in the last frame cannot be a strike if the first one is not a strike"

[2b2976ea-446c-47a3-9817-42777f09fe7e]
description = "second bonus roll after a strike in the last frame cannot score more than 10 points"

[29220245-ac8d-463d-bc19-98a94cfada8a]
description = "an unstarted game cannot be scored"

[4473dc5d-1f86-486f-bf79-426a52ddc955]
description = "an incomplete game cannot be scored"

[2ccb8980-1b37-4988-b7d1-e5701c317df3]
description = "cannot roll if game already has ten frames"

[4864f09b-9df3-4b65-9924-c595ed236f1b]
description = "bonus rolls for a strike in the last frame must be rolled before score can be calculated"

[537f4e37-4b51-4d1c-97e2-986eb37b2ac1]
description = "both bonus rolls for a strike in the last frame must be rolled before score can be calculated"

[8134e8c1-4201-4197-bf9f-1431afcde4b9]
description = "bonus roll for a spare in the last frame must be rolled before score can be calculated"

[9d4a9a55-134a-4bad-bae8-3babf84bd570]
description = "cannot roll after bonus roll for spare"

[d3e02652-a799-4ae3-b53b-68582cc604be]
description = "cannot roll after bonus rolls for strike"
21 changes: 21 additions & 0 deletions exercises/practice/bowling/Bowling.roc
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module [Game, create, roll, score]

Game := {
# TODO: change this opaque type however you need
todo : U64,
todo2 : U64,
todo3 : U64,
# etc.
}

create : { previousRolls ? List U64 } -> Result Game _
create = \{ previousRolls ? [] } ->
crash "Please implement the 'create' function"

roll : Game, U64 -> Result Game _
roll = \game, pins ->
crash "Please implement the 'roll' function"

score : Game -> Result U64 _
score = \finishedGame ->
crash "Please implement the 'score' function"
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