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Bring back the down arrow to turn the ship around. #137
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This is because of the reverse thrust integrated into your Shuttle's forward thrusters. |
Yeah. I don't want that, though. |
What I'm getting at is myriad:
In the case of the Star Barge, it's more convenient to continue at full speed, flip around, and then stop. The down arrow conveniently oriented my ship 180° to the current motion vector and allowed me to flip a 180 without thought. I use all the time and prefer not to have reverse thrusters if I can get a ship with a good turn radius. Yes, I understand reverse thrust gives a bit more control of forward speed while retaining orientation on a target with forward guns. But even then, only if your target is directly in your path. This is why turrets are a thing. If the thrusters are always applied based on the ships orientation (0 and 180) then reverse thrust is only useful if your orientation has not changed relative to your motion. The only button that allowed for automatic alignment of the ship relative to motion was the down arrow (aimed at 180° to motion). Now no button aligns orientation with motion. |
Thanks for your feedback, it is appreciated. Delta is currently experimenting with significantly increased mobility controls. Whereas upstream basically only has "forward" and "turn" (and, once in a while, on a few rare ships, "reverse"); Delta has forwards, reverse, left, right, and turn. Due to experimental nature (and the lack of artists to produce artwork on demand) it was decided to have lateral and later reverse thrust as a built-in part of the main thrusters. After all, full control like this isn't just a luxury, it's effectively a requirement for travel in space. Admittedly, this has caused some problems with the AI as well as with the "point directly opposite my trajectory" use of the reverse key. We're working on them, but there's effectively two people actively coding on this (with a couple more that offer excellent advice but don't directly do PRs), so it may take some time to resolve. There's also the triple problem of not having enough reverse thrusters to properly calibrate them for the size of ship; not wanting to significantly increase the amount of outfit space on ships, and not having a graphic artist on-hand to create imagery for all the new reverse thrusters that would be necessary. So basically, the imposed reverse & lateral thrust was an initial step to start experimentation and work with a more diverse motion repertoire; but it isn't necessarily the endpoint. The more player control, the better. Probably the ideal solution is going to be multi-pronged, including:
In the interim, the following would be useful for players, and long-term useful for the AI:
As always, I hope you enjoy playing Endless Sky Delta, and thanks for taking the time to offer your thoughts on it. edit: While you may already know this, just in case you don't" The ship direction indicator in the top right can be modified to also show your track - which is to say your momentum. It doesn't solve your problem, but it does provide a visual indicator of the relative position of your ship and its momentum, which could make it easier to fly. Settings for that are in the preferences, with the options being "ghost", "arrow", or "both." I personally prefer both. |
I had no idea - not sure how I was supposed to learn that, either. Where do start?
Sure.
I like the sound of that.
Sure. I haven't played it much past that first time I ran it. I do like that this is the proving ground for new ideas, and I have some ideas (https://github.com/xobes/endless-sky/wiki/Idea-list) and would like to contribute. If there's a problem of particular import, I'd me interested in helping out, not just |
If you don't mind, I'd like to keep this issue open until we have some way of reliably using the "counter-momentum" behavior working properly. As to how to help.... I suppose that depends on what your skills are, and more importantly, what you are interested in doing. |
Is there an existing issue for this?
Describe the bug
Down arrow does not turn my ship around.
Steps to Reproduce
Get in your shuttle, depart, go forward ... hit the down arrow to whip around so you can stop. Fail.
Expected Behavior
hit the down arrow to whip around
Screenshots
No response
Link to save file
No response
Operating System
All
Game Source
Other (please describe)
Game Version
0e3faf2
Additional Information
No response
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