See docs to learn how to use the save system:
- See manual for quick start
- See this page to learn how to install the system
- See Scripting API to more details of system usage
- See Changelog to know latest changes in the system
The save system is a package for saving and loading game data. This system allows you to save the state of the game at a some moment and restore it after entering.
You can save the game in different ways - before exit; automatically during each specified period; when the player triggered any checkpoint; quick save at any time, etc.
In low level you can control unity structures such as Vector2, Vector3, Vector4, Quaternion, Color, Color32, Matrix4X4, Mesh.
Also you can write down and read base data types and custom classes and structures.