Releases: cit1zen/workers-and-resources-disasters-expanded
Releases · cit1zen/workers-and-resources-disasters-expanded
0.2.0
0.1.1
Changed
- We use gamified yield equation to compute the explosion size, which considers the tank's substance and its utilization. If the tank is less than 10% or more than 20% full, it will not explode.
Fixed
- Script used Y coordinate when looking for the buildings in close vicinity. The issue is that the Y coordinate the stored height of the building, not the position on a 2D map. The script now uses the correct Z coordinate.
- Previously, the explosion set on fire planned buildings, which does not make sense. Now the explosion will only set on fire buildings that are at least 80% finished.