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Releases: chickensoft-games/GodotEnv

v2.9.0

29 Dec 23:24
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Full Changelog: v2.8.0...v2.9.0

v2.8.0

21 Dec 01:29
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Full Changelog: v2.7.0...v2.8.0

v2.7.0

01 Dec 01:17
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  • refactor: remove unnecessary dependency and simplify addons installation logic by @jolexxa in #84
  • feat: enable addons to be installed from remote zip files by @jolexxa in #85

Full Changelog: v2.6.0...v2.7.0

v2.6.0

12 Oct 03:16
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  • feat: switch remote versions source to godot-builds by @ThisIsFayad in #80

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Full Changelog: v2.5.0...v2.6.0

v2.5.0

16 Sep 00:39
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Full Changelog: v2.4.0...v2.5.0

v2.4.0

01 Sep 16:41
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  • fix: prevent gpg from disrupting initial commit in addon change tracking repo by @ReveredRedHood in #77

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Full Changelog: v2.3.0...v2.4.0

v2.3.0

17 Aug 15:52
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  • Update Documentation to Include Adding/Enabling Nuget Sources by @justin-horner in #71
  • chore: Update GitHub Actions to use Node.js 20 compatible versions by @stranne in #76
  • chore: Update Project to .NET 8.0 and Resolve Associated Warnings by @stranne in #75
  • feat: Add Windows on ARM support (#73) by @stranne in #74

New Contributors

  • @justin-horner made their first contribution in #71
  • @stranne made their first contribution in #76

Full Changelog: v2.2.0...v2.3.0

v2.2.0

01 Jul 14:39
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Full Changelog: v2.1.1...v2.2.0

v2.1.1

02 May 18:37
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  • Fix: Support labels with dots in the ChecksumClient by @Shaderbug in #62

Full Changelog: v2.1.0...v2.1.1

v2.1.0

02 May 02:42
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Full Changelog: v2.0.0...v2.1.0