My first Vulkan renderer, based on the Vulkan tutorial. I've tacked on some additional features for fun:
- dynamic shader recompilation when the R key is pressed (Windows only)
brew install glfw
brew install glm
- Install the Vulkan SDK
make run
Follow the directions at the Vulkan tutorial environment setup for Windows. This repo includes my personal VS 2019 project setup, but it may not work on your local machine, so it's probably best to just make a new one.
I named this after the Phalanx CIWS, for no particular reason.
- texels
- best practice validation
- what even is a descriptor set? or even a descriptor?
- what is the color attachment? it's the swap chain image?