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Releases: albinaask/Log

1.2

10 Aug 22:41
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  • Added the option whether to print the tree or not.
  • Fixed an issue where the information in the godot .log file became littered with weird characters.

Full Changelog: v1.1.2...v1.2

v1.1.2

05 Feb 13:51
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  • Fixed bugs regarding the use of project settings.
  • Fixed the version naming.

Full Changelog: v1.1.1...v1.1.2

Log v1.1.1

18 Jan 20:02
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What's Changed

*feat: added new constributors

New Contributors

Full Changelog: https://github.com/albinaask/Log/commits/v1.1.1

Log v1.1.0

18 Jan 19:53
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What's Changed

New Contributors

Full Changelog: https://github.com/albinaask/Log/commits/v1.1.0

Log v1.0.0

26 Nov 01:43
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Initial release of the fork.

ChangeLog:

  • Adds multiple log streams so you can control the log level independently for different parts of your project.
  • Adds a fatal log level that causes your project to crash in a way that you can control.
  • Adds comments to updated parts of the plugin.
  • Adds options in top of the log stream.
  • Adds shorthand methods for debug & error.
  • Adds err_cond_... methods for quick error checking.
  • Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger.
  • Adds support for multiple log files.
  • Adds a test scene that can be used as an example of how the plugin can be used."
  • Fixed some bugs present in the original repo.
  • Removed file logging since Godot already does this by default.
  • Documented the plugin