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Releases: Zorochase/ultimate-retro-shader-collection

1.3.0

10 Jul 16:51
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Highlights

  • New distance-based, per-vertex fog
  • New uniform: convert_vertex_colors: when enabled, converts linear vertex colors to sRGB (only necessary with certain model formats in the Compatibility renderer)

Note

The new custom fog implementation is enabled by default. This directly writes to FOG, overriding fog from WorldEnvironment nodes. To continue using fog from your WorldEnvironment nodes, open common.gdshaderinc and uncomment the line at the top, as instructed in the comments at the beginning of the file.

This version is known to work with Godot 4.2.2 and 4.3.0.

1.2.0

28 May 20:50
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Highlights

  • New "texture LOD" effect.
  • New "flat sky" spatial shader for mapping a single texture to a skybox.

Note

The Linux version of the demo has not been tested.

On macOS, control-click (right-click) the demo app and choose Open in the context menu to prevent Gatekeeper from blocking it.

Important

As of June 11, 2024, the demo and collection each have their own repositories. New versions of the demo can be found here.

This version is known to work with Godot 4.2.2.

1.1.0

18 May 00:56
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Highlights

  • New macro: TEXTURE_REPEAT.
    • Repeat for model textures is now disabled by default, which fixes the ugly seams on certain models with 3-point texture filtering on. To restore repeat, define TEXTURE_REPEAT either at the top of common.gdshaderinc or a custom shader file. Repeat isn't necessary in most cases.
  • Fixed "shiny" effect not working with the Compatibility rendering method.
  • New camera mode for the demo: orbit.
  • The demo can now be run in a browser.

Note

The Linux version of the demo has not been tested.

On macOS, control-click (right-click) the demo app and choose Open in the context menu to prevent Gatekeeper from blocking it.

This version is known to work with Godot 4.2.2.

1.0.0

12 May 15:39
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This is the initial release! 🎉

Note

The Linux version of the demo has not been tested.

On macOS, control-click (right-click) the demo app and choose Open in the context menu to prevent Gatekeeper from blocking it.

This version is known to work with Godot 4.2.2.