Releases: Zorochase/ultimate-retro-shader-collection
1.3.0
Highlights
- New distance-based, per-vertex fog
- New uniform:
convert_vertex_colors
: when enabled, converts linear vertex colors to sRGB (only necessary with certain model formats in theCompatibility
renderer)
Note
The new custom fog implementation is enabled by default. This directly writes to FOG
, overriding fog from WorldEnvironment nodes. To continue using fog from your WorldEnvironment nodes, open common.gdshaderinc
and uncomment the line at the top, as instructed in the comments at the beginning of the file.
This version is known to work with Godot 4.2.2 and 4.3.0.
1.2.0
Highlights
- New "texture LOD" effect.
- New "flat sky"
spatial
shader for mapping a single texture to a skybox.
Note
The Linux version of the demo has not been tested.
On macOS, control-click (right-click) the demo app and choose Open in the context menu to prevent Gatekeeper from blocking it.
Important
As of June 11, 2024, the demo and collection each have their own repositories. New versions of the demo can be found here.
This version is known to work with Godot 4.2.2.
1.1.0
Highlights
- New macro:
TEXTURE_REPEAT
.- Repeat for model textures is now disabled by default, which fixes the ugly seams on certain models with 3-point texture filtering on. To restore repeat, define
TEXTURE_REPEAT
either at the top ofcommon.gdshaderinc
or a custom shader file. Repeat isn't necessary in most cases.
- Repeat for model textures is now disabled by default, which fixes the ugly seams on certain models with 3-point texture filtering on. To restore repeat, define
- Fixed "shiny" effect not working with the Compatibility rendering method.
- New camera mode for the demo: orbit.
- The demo can now be run in a browser.
Note
The Linux version of the demo has not been tested.
On macOS, control-click (right-click) the demo app and choose Open in the context menu to prevent Gatekeeper from blocking it.
This version is known to work with Godot 4.2.2.
1.0.0
This is the initial release! 🎉
Note
The Linux version of the demo has not been tested.
On macOS, control-click (right-click) the demo app and choose Open in the context menu to prevent Gatekeeper from blocking it.
This version is known to work with Godot 4.2.2.