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Support shared library build #686
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uilianries
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Support shared library build #686
uilianries
wants to merge
11
commits into
ThrowTheSwitch:master
from
uilianries:feature/shared-library
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Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
Signed-off-by: Uilian Ries <uilianries@gmail.com>
AJIOB
reviewed
Jul 28, 2023
target_compile_definitions(${PROJECT_NAME} | ||
PRIVATE | ||
# Enable shared library | ||
$<$<BOOL:${BUILD_SHARED_LIBS}>:UNITY_SKIP_DEFAULT_RUNNER> |
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What about adding option for BUILD_SHARED_LIBS
, as described in cmake docs?
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So far is only possible to build Unity as static library, but actually it would be nice if was possible to not enforce only static, but enabling both configurations.
This pull request removes the STATIC directive from
add_library
and exports all symbols when building on Windows, only when as shared.Plus, I added an entire workflow to validate Unity with CMake, building as static and shared library.
Latest build result (commit 11e95e2): https://github.com/uilianries/Unity/actions/runs/5553214628