Discraft is a modern, developer-friendly framework for building Discord bots with ease. It provides a robust CLI and a set of tools to streamline the development process, allowing you to focus on creating amazing bot experiences. Think of it as a "batteries-included" approach, letting you get started quickly and efficiently. It's like Next.js for Discord bots.
- π Getting Started
- βοΈ Core Features
- π» CLI Reference
- π Project Structure
- π οΈ Development
- π§ͺ Beta Releases
- π€ Contributing
- π License
You can install Discraft locally in your project using npm
, which is recommended for project-specific dependencies:
npm install discraft --save-dev
Alternative Package Manager Commands
If you prefer to use other package managers, here are the equivalent commands:
pnpm:
pnpm add discraft -D
bun add discraft --dev
yarn add discraft -D
Alternatively, you can install Discraft globally to use the CLI from any directory:
npm install -g discraft
When installed globally, you can use discraft
command directly instead of npx discraft
.
To get started quickly, use the discraft init
command:
npx discraft init
Or, if Discraft is installed globally:
discraft init
This will guide you through creating a new Discraft bot project, asking for details such as the project directory and package manager.
After initialization, you will need to copy the .env.example
file to .env
and then edit the .env
file with your bot token and client ID.
# From `Bot > Token` | https://discord.com/developers/applications
DISCORD_TOKEN=''
# From `General Information > App ID` | https://discord.com/developers/applications
DISCORD_APP_ID=''
You can also specify options directly:
npx discraft init -d my-bot-dir -p bun # Initialize a project in 'my-bot-dir' using bun
See the CLI Reference for all options.
After creating your project, navigate into the project directory and use the following commands.
To start your bot in development mode:
npx discraft dev
Alternative Package Manager Commands
If you prefer to use other package managers, here are the equivalent commands:
pnpm:
pnpm discraft dev
bunx discraft dev
yarn discraft dev
Or, if Discraft is installed globally:
discraft dev
To start your bot in production mode:
npx discraft start
Alternative Package Manager Commands
If you prefer to use other package managers, here are the equivalent commands:
pnpm:
pnpm discraft start
bunx discraft start
yarn discraft start
Or, if Discraft is installed globally:
discraft start
Discraft offers a range of features designed to make Discord bot development a breeze.
Discraft uses the Discord.js API to create robust slash commands. Place your command files in the commands
directory, and Discraft will automatically register them with Discord on bot startup.
Example command (commands/ping.ts
):
import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js";
export default {
data: new SlashCommandBuilder().setName("ping").setDescription("Ping!"),
async execute(data: { interaction: ChatInputCommandInteraction }) {
const interaction = data.interaction;
await interaction.reply("Pong!");
},
};
Example long command (commands/longcommand.ts
):
import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js";
export default {
data: new SlashCommandBuilder()
.setName("longcommand")
.setDescription("A command that takes some time and edits the reply."),
async execute(data: { interaction: ChatInputCommandInteraction }) {
const interaction = data.interaction;
await interaction.deferReply();
await new Promise((resolve) => setTimeout(resolve, 2000));
await interaction.editReply({ content: "Processing..." });
await new Promise((resolve) => setTimeout(resolve, 2000));
await interaction.editReply({ content: "Almost done..." });
await new Promise((resolve) => setTimeout(resolve, 2000));
await interaction.editReply({ content: "Done!" });
await interaction.followUp({
content: "Command Completed!",
ephemeral: true,
});
},
};
Discraft simplifies registering event handlers. Place your event files in the events
directory, and Discraft will register them when the bot starts.
Example event handler (events/ready.ts
):
import { ActivityType, Client, Events } from "discord.js";
import { logger } from "../utils/logger";
export default {
event: Events.ClientReady,
handler: (client: Client) => {
if (!client.user) {
logger.error("Client user is not set.");
return;
}
client.user.setPresence({
activities: [
{
name: "Discraft",
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore Discord.js does not have this property, but it is valid
state: "Created with Discraft",
type: ActivityType.Custom,
},
],
status: "online",
});
logger.success("Client logged in.");
},
};
During development, Discraft supports hot reloading, meaning that your changes to command and event files will automatically restart your bot with the changes reflected. This allows for a more efficient and streamlined development process.
Discraft allows you to choose your preferred builder when building and running your application in development mode.
esbuild
: A fast and efficient JavaScript bundler.bun
: A fast all-in-one toolkit for JavaScript and Typescript
Discraft provides a set of powerful CLI commands to manage your bot development.
Initializes a new Discraft project.
Options:
-d, --dir <directory>
: Specify the project directory (defaults to current directory).-p, --package-manager <pm>
: Package manager to use (npm, yarn, pnpm, bun, or none).--skip-install
: Skip dependency installation.
Example:
npx discraft init -d my-bot -p bun --skip-install
Or, if Discraft is installed globally:
discraft init -d my-bot -p bun --skip-install
Starts the bot in development mode with hot reloading.
Options:
-b, --builder <builder>
: Specify the builder to use (esbuild or bun). Defaults to auto-detect.-r, --runner <runner>
: Specify the runner to use (node or bun). Defaults to auto-detect.-c, --clear-console
: Clear the console on each rebuild.
Example:
npx discraft dev -b esbuild -r bun -c
Or, if Discraft is installed globally:
discraft dev -b esbuild -r bun -c
Builds the bot for production.
Options:
-b, --builder <builder>
: Specify the builder to use (esbuild or bun). Defaults to auto-detect.
Example:
npx discraft build -b bun
Or, if Discraft is installed globally:
discraft build -b bun
Starts the bot in production mode.
Options:
-r, --runner <runner>
: Specify the runner to use (node or bun). Defaults to auto-detect.
Example:
npx discraft start -r node
Or, if Discraft is installed globally:
discraft start -r node
A typical Discraft project is structured as follows:
my-discraft-bot/
βββ .discraft/ # Internal Discraft files (auto-generated)
βββ clients/ # Discord.js client setup
β βββ discord.ts # Discord.js client configuration
βββ commands/ # Your bot's command files
β βββ ping.ts # Example ping command
β βββ longcommand.ts # Example long command
βββ events/ # Event handlers
β βββ error.ts # Error handling
β βββ messageCreate.ts # Example message handler
β βββ ready.ts # Client ready handler
βββ utils/ # Utility functions
β βββ logger.ts # Logging configuration
βββ index.ts # Main entry point for the bot
βββ package.json # Project dependencies and scripts
βββ tsconfig.json # TypeScript configuration
βββ .env # Environment variables (e.g., bot token)
Discraft relies on the following key dependencies:
discord.js
: A powerful JavaScript library for interacting with the Discord API.commander
: A library for building command-line interfaces.consola
: A modern console logger.esbuild
orbun
: Fast JavaScript bundlers.dotenv
: To load environment variables.chokidar
: File watcher.fs-extra
: Extra file system methods.glob
: File globbing.inquirer
: Interactive CLI prompts.kleur
: Colorful console output.- All of these are included as dependencies to discraft itself.
Store your bot's token and client ID in a .env
file at the root of your project:
DISCORD_TOKEN=your_bot_token_here
DISCORD_APP_ID=your_client_id_here
- Command files are located in the
commands
directory. They export an object withdata
andexecute
properties. - Event files are located in the
events
directory. They export an object withevent
andhandler
properties.
Beta versions are available for testing new features. To install the latest beta:
npm install discraft@beta
Contributions are welcome! Please visit the GitHub repository to report issues or submit pull requests.
This project is licensed under the MIT License.