0.10.7
Pre-release
Pre-release
Hero AI Updates
Moira
- Removed several actions when using Damage Orb to heal herself that interrupted her from moving or attacking correctly
- Moved identical code from ability option
If
checks into the main Damage Orb ability block
IMPROVED
- Reworked the dynamic tick rate to be cleaner and reduce the tick rate to 15hz above ~95% server load, and 30hz above ~88% server load
- Moved the global debug HUD text to the global HUD rule and made it only and always visible to spectators
- Changed the structure of the
aiSub_AimCalculation
subroutine to be better on performance and more logical - Reworked actions in the "Aim Stop" rule to perform more like the similar function in
aiSub_AimCalculation
CHANGED
- Renamed
g_DebugHUD
tog_DebugMode
for clarity - Changed how
ai_ReactionTime
is calculated - Changed the range for
aiSub_ReactionDelay
- Replaced some
Wait
actions in hero subroutines withaiSub_ReactionDelay
- Increased the
Wait
inaiSub_FacingLookAt
to 1 to 2 frames - Decreased the required View Angle in
aiSub_FacingLookAt
from 15 to 12.5
REMOVED
- Removed conditions from global constant definitions
- Removed
g_DebugHUD
check andhudSub_DebugToggle
from player initialization - Removed
aiSub_FacingStop
and replaced all calls to it with a simpleStop Facing
action
BUG FIXES
- Removed a condition on the tick loop preventing it from executing properly