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Releases: OVR-Platform/unity-sdk

OVER_SDK_0.4.1

13 Nov 12:07
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Bug Fixes

  • Fixes: Video generation bug fix

OVER_SDK_0.4.0

11 Nov 12:08
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New Features

  • Support for Unity Visual Scripting: Added support for Unity Visual Scripting, enabling the full potential of Unity’s visual scripting capabilities for easier and more dynamic workflows.

  • In-App Controllable Assets: All assets can now be transformed into controllable assets within the app.

Bug Fixes and Improvements

  • Various bug fixes and user experience enhancements: Addressed multiple bugs and implemented improvements to further enhance system stability and user experience.

OVR_SDK_0.3.2_Beta

01 Aug 09:01
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Bug Fixes

  • Fixes: Publication bug fix

OVR_SDK_0.3.1_Beta

29 Jul 17:08
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Bug Fixes

  • Fixes: Video generation bug fix

OVR_SDK_0.3.0_Beta

25 Jul 09:20
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New Features

  • Support for ARlayer and Virtual layer: Introduced new support for publishing content in different layers: AR layer and Virtual layer, expanding publishing possibilities.

  • Assisted thumbnail and video generation: Added the feature for assisted generation of thumbnails and videos, simplifying the process of creating visual content.

Improvements

  • Improved publishing editor: The publishing editor has received significant improvements, with organized settings and new features to better manage the publishing of experiences.

Bug Fixes

  • Various bug fixes: Resolved numerous bugs to enhance system stability and performance.

OVR_SDK_0.2.6_Beta

23 May 10:54
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New Features

New sublist system for variables: Introduced a system that allows the creation and management of sublists for a more organized and flexible handling of variables.

Improvements

New examples for using nodes in web communication: Added practical examples to facilitate the implementation of nodes in web communication contexts.

Bug Fixes

Various bug fixes: Resolved numerous bugs to enhance the system's stability and performance.

OVR_SDK_0.2.5_Beta

25 Mar 17:39
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  • New Unity 2022.3.13f

New Features:

  • Added new node to fire animation events
  • Added a new node to get the gameobject that has its OverScript
  • Added a new variable type for Text Mesh Pro in the scene (not UGUI)
  • Added Gaussian Splatting support for the Over lands
  • Added object to rigidbody cast node.
  • Added gated access to allow only users with a specific NFT to enter the experience

Improvements:

  • Changed Addition Publication text from window to OVER CONSOLE
  • Changed min and max size editor window to 800x700
  • Improved GltFast missing package managing logic
  • Improved overall memory allocation SDK editor window performance
  • Changed window editor header Over logo
  • Added ping object every time an Over element is created in the scene with right click
  • Changed "Over SDK" around the SDK to "OVER Unity SDK" to have a standardization
  • Temporary disabled "Publish Remote Experience" tab
  • Added IsKinematic to the rigidbody node
  • Added rigidbody variables output for rigidbody exposer
  • Changed "Additional Publication Platform" to a single toggle "Over Console Support" enable/disable
  • Removed GUID header from variables
  • Added a search window for variable type selection
  • Renamed, moved and remade OVER SDK editor window GUI
  • Improved window editor performance
  • Moved logout button
  • Added hyperlink icon to links
  • The "Enabled By Default" toggle for each Occlusion Setting is enabled initially
  • Changed OVRMaps list formatting for a more readable version
  • Moved the check validity button after the asset picker element
  • Removed ignore from the light settings dropdown and set the default values to Off, On, Off
  • If an object is static, batching static is disabled when publishing to preserve the object's position.

Bug Fixes:

  • Fix editor window keeps popping up when the user closes it
  • Fix app breaks if a playerprefs is not found
  • Removed OverLight and OverSettings components from the OverAsset prefab
  • Fixed over script nullification overwrite when the user pressed esc when loading a new over script resulting in resetting all variables
  • Fix bug when the scene was continuously updated and dirty every time an OverScript gameobject was selected
  • Fixed NFT pagination
  • Fixed error Failed to download texture: Cannot resolve the destination host
  • Fixed error [Over] Failed to download texture: Request timeout
  • Fixed thumbnail NFT refresh not loaded when going to play mode
  • Fixed JSON saving
  • Added check to prevent the OnClickUp event button from being fired when the cursor(or finger) is not on the button itself when releasing the screen
  • Updated GltFast package URL
  • Fixed error when multiple overScript of the same occurrences are in the scene.
  • Changed publication tooltip text and label for remote experience.
  • Changed helpbox text for publishing settings.
  • Fixed GLTFast installed package if an older version is present.
  • Fixed crash when publishing a scene.
  • Fixed base plane spawned in the scene when publishing when the user does not own lands.
  • Fixed light settings and global settings not
    Security Updates:
  • Fixed check scene button to not check only the root objects in the scene but also nested objects
  • Added NavMesh Surface as an allowed component

Known Issues:

  • Ctrl + z most of the time breaks the links between nodes, temporarily added a check to always remove the link between nodes and added a warning to notify the user

OVR_SDK_0.1.4_Beta

27 Jul 09:15
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  • New Unity 2022.3.1f
  • New Screen Share Preset
  • Bug Fixes

OVR_SDK_0.1.3_Beta

16 Jun 17:16
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  • Bug fix
  • Mapping in folders publication

OVR_SDK_0.1.2_Beta

06 Jun 16:16
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  • New NFT import
  • Bug Fix