Releases: OVR-Platform/unity-sdk
OVER_SDK_0.4.1
Bug Fixes
- Fixes: Video generation bug fix
OVER_SDK_0.4.0
New Features
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Support for Unity Visual Scripting: Added support for Unity Visual Scripting, enabling the full potential of Unity’s visual scripting capabilities for easier and more dynamic workflows.
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In-App Controllable Assets: All assets can now be transformed into controllable assets within the app.
Bug Fixes and Improvements
- Various bug fixes and user experience enhancements: Addressed multiple bugs and implemented improvements to further enhance system stability and user experience.
OVR_SDK_0.3.2_Beta
Bug Fixes
- Fixes: Publication bug fix
OVR_SDK_0.3.1_Beta
Bug Fixes
- Fixes: Video generation bug fix
OVR_SDK_0.3.0_Beta
New Features
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Support for ARlayer and Virtual layer: Introduced new support for publishing content in different layers: AR layer and Virtual layer, expanding publishing possibilities.
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Assisted thumbnail and video generation: Added the feature for assisted generation of thumbnails and videos, simplifying the process of creating visual content.
Improvements
- Improved publishing editor: The publishing editor has received significant improvements, with organized settings and new features to better manage the publishing of experiences.
Bug Fixes
- Various bug fixes: Resolved numerous bugs to enhance system stability and performance.
OVR_SDK_0.2.6_Beta
New Features
New sublist system for variables: Introduced a system that allows the creation and management of sublists for a more organized and flexible handling of variables.
Improvements
New examples for using nodes in web communication: Added practical examples to facilitate the implementation of nodes in web communication contexts.
Bug Fixes
Various bug fixes: Resolved numerous bugs to enhance the system's stability and performance.
OVR_SDK_0.2.5_Beta
- New Unity 2022.3.13f
New Features:
- Added new node to fire animation events
- Added a new node to get the gameobject that has its OverScript
- Added a new variable type for Text Mesh Pro in the scene (not UGUI)
- Added Gaussian Splatting support for the Over lands
- Added object to rigidbody cast node.
- Added gated access to allow only users with a specific NFT to enter the experience
Improvements:
- Changed Addition Publication text from window to OVER CONSOLE
- Changed min and max size editor window to 800x700
- Improved GltFast missing package managing logic
- Improved overall memory allocation SDK editor window performance
- Changed window editor header Over logo
- Added ping object every time an Over element is created in the scene with right click
- Changed "Over SDK" around the SDK to "OVER Unity SDK" to have a standardization
- Temporary disabled "Publish Remote Experience" tab
- Added IsKinematic to the rigidbody node
- Added rigidbody variables output for rigidbody exposer
- Changed "Additional Publication Platform" to a single toggle "Over Console Support" enable/disable
- Removed GUID header from variables
- Added a search window for variable type selection
- Renamed, moved and remade OVER SDK editor window GUI
- Improved window editor performance
- Moved logout button
- Added hyperlink icon to links
- The "Enabled By Default" toggle for each Occlusion Setting is enabled initially
- Changed OVRMaps list formatting for a more readable version
- Moved the check validity button after the asset picker element
- Removed ignore from the light settings dropdown and set the default values to Off, On, Off
- If an object is static, batching static is disabled when publishing to preserve the object's position.
Bug Fixes:
- Fix editor window keeps popping up when the user closes it
- Fix app breaks if a playerprefs is not found
- Removed OverLight and OverSettings components from the OverAsset prefab
- Fixed over script nullification overwrite when the user pressed esc when loading a new over script resulting in resetting all variables
- Fix bug when the scene was continuously updated and dirty every time an OverScript gameobject was selected
- Fixed NFT pagination
- Fixed error Failed to download texture: Cannot resolve the destination host
- Fixed error [Over] Failed to download texture: Request timeout
- Fixed thumbnail NFT refresh not loaded when going to play mode
- Fixed JSON saving
- Added check to prevent the OnClickUp event button from being fired when the cursor(or finger) is not on the button itself when releasing the screen
- Updated GltFast package URL
- Fixed error when multiple overScript of the same occurrences are in the scene.
- Changed publication tooltip text and label for remote experience.
- Changed helpbox text for publishing settings.
- Fixed GLTFast installed package if an older version is present.
- Fixed crash when publishing a scene.
- Fixed base plane spawned in the scene when publishing when the user does not own lands.
- Fixed light settings and global settings not
Security Updates: - Fixed check scene button to not check only the root objects in the scene but also nested objects
- Added NavMesh Surface as an allowed component
Known Issues:
- Ctrl + z most of the time breaks the links between nodes, temporarily added a check to always remove the link between nodes and added a warning to notify the user
OVR_SDK_0.1.4_Beta
- New Unity 2022.3.1f
- New Screen Share Preset
- Bug Fixes
OVR_SDK_0.1.3_Beta
- Bug fix
- Mapping in folders publication
OVR_SDK_0.1.2_Beta
- New NFT import
- Bug Fix