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fix: clean up some warnings about links
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ashhhleyyy committed Jul 14, 2024
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10 changes: 5 additions & 5 deletions docs/build-rush/maps.md
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## Creating the map template

Please follow the [Plasmid tutorial](/plasmid/maps) on how to create a map template.
Please follow the [Plasmid tutorial](../plasmid/maps.md) on how to create a map template.

A Build Rush map template needs the following regions:
- `center_plot`: the center of the map, where the players will be teleported to at first, and where the chosen build may appear at points. (only 1)
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## Creating the game configuration

Please follow the [Plasmid tutorial](/plasmid/getting-started/#creating-a-config) on how to create a game configuration.
Please follow the [Plasmid tutorial](../plasmid/getting-started.md#creating-a-config) on how to create a game configuration.

You now need to add a game configuration that will use your map.
Game configurations are stored in the `games` folder of the datapack, so create your `.json` file there.

Here are the configuration fields added by Build Rush, on top of the ones added by Plasmid:
Here are the configuration fields added by Build Rush, on top of the ones added by Plasmid:
```json5
{
// ...
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```json5
{
// ...
"name": {
"name": {
"translate": "game.build_rush.small.with_map", // change "small" with "medium" or "large" depending on the size of your plots
"with": [
{
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}
```
- Your game configuration has an icon.
- The build list is large enough, to counter the feeling of repetitiveness. If you don't have enough builds, leave the builds empty for the game to use the `#build_rush:generic` tag.
- The build list is large enough, to counter the feeling of repetitiveness. If you don't have enough builds, leave the builds empty for the game to use the `#build_rush:generic` tag.
2 changes: 1 addition & 1 deletion docs/index.md
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Here you can find documentation about Nucleoid's libraries and other tools. Have a look in the navigation bar to find what you are looking for.

If you want to get started making a minigame, you probably want to look at [Plasmid](/plasmid). If you want to contribute translations, [see our Weblate](https://hosted.weblate.org/projects/nucleoid/). You can also come and chat to us [on Discord](https://nucleoid.xyz/discord) in the `#minigame-dev` channel!
If you want to get started making a minigame, you probably want to look at [Plasmid](plasmid/index.md). If you want to contribute translations, [see our Weblate](https://hosted.weblate.org/projects/nucleoid/). You can also come and chat to us [on Discord](https://nucleoid.xyz/discord) in the `#minigame-dev` channel!
2 changes: 1 addition & 1 deletion docs/plasmid/statistics.md
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Plasmid provides an API for allowing minigames to record statistics for their players, and can be implemented to allow leaderboards to be generated for games (soon™).

## Before you begin
This guide assumes that you have a minigame already implemented and want to add support for tracking statistics. If you simply would like to create a minigame, see the [Getting Started guide](/plasmid/getting-started/).
This guide assumes that you have a minigame already implemented and want to add support for tracking statistics. If you simply would like to create a minigame, see the [Getting Started guide](getting-started.md).

It also expects that you are on the latest version of Plasmid 0.5 with statistics support.

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