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A Python implementation of an algorithm that procedurally generate a dungeon using a "Binary Space Partitionning Tree"

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NuageRoue/BSP_ProcGen

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this algorithm generates procedurally generates a dungeon and allow to move into it

packages needed :
pygames;
random;

execute 'main.py' in order to try it

i

/!\ this is not the definitive version /!\

if you want, contact me on my email, clement.oliveira@etudiant.univ-rennes1.fr to talk about it!

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A Python implementation of an algorithm that procedurally generate a dungeon using a "Binary Space Partitionning Tree"

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