You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently the IK solver transforms all poses in the world frame, and computes the solution candidates in the world frame. It would be useful instead if it avoids transformations at all, and if the input target poses are expressed in the kinematic chain's base frame, as well as all intermediate computations.
It would be more efficient and avoid possible bugs
The text was updated successfully, but these errors were encountered:
Currently the IK solver transforms all poses in the world frame, and computes the solution candidates in the world frame. It would be useful instead if it avoids transformations at all, and if the input target poses are expressed in the kinematic chain's base frame, as well as all intermediate computations.
It would be more efficient and avoid possible bugs
The text was updated successfully, but these errors were encountered: