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using Godot; | ||
using Godot.Collections; | ||
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public class App : Node | ||
{ | ||
[Export] public PackedScene PlanetScene; | ||
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public DialogueBox IntroDialogue; | ||
public AnimationPlayer IntroAnimationPlayer; | ||
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public Control MainMenu; | ||
public AnimationPlayer MainMenuAnimationPlayer; | ||
public Button StartButton; | ||
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public Label MasterVolumeLabel; | ||
public Slider MasterVolumeSlider; | ||
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public Label SFXVolumeLabel; | ||
public Slider SFXVolumeSlider; | ||
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public Label MusicVolumeLabel; | ||
public Slider MusicVolumeSlider; | ||
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public AnimationPlayer WinAnimationPlayer; | ||
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public Planet Planet; | ||
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public override void _Ready() | ||
{ | ||
base._Ready(); | ||
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IntroDialogue = GetNode<DialogueBox>("UI/IntroDialogue"); | ||
IntroAnimationPlayer = GetNode<AnimationPlayer>("UI/IntroDialogue/AnimationPlayer"); | ||
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MainMenu = GetNode<Control>("UI/MainMenu"); | ||
MainMenuAnimationPlayer = GetNode<AnimationPlayer>("UI/MainMenu/AnimationPlayer"); | ||
StartButton = GetNode<Button>("UI/MainMenu/StartButton"); | ||
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MasterVolumeLabel = GetNode<Label>("UI/MainMenu/Volume/VBoxContainer/MasterVolume/Label"); | ||
MasterVolumeSlider = GetNode<Slider>("UI/MainMenu/Volume/VBoxContainer/MasterVolume/Slider"); | ||
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SFXVolumeLabel = GetNode<Label>("UI/MainMenu/Volume/VBoxContainer/SFXVolume/Label"); | ||
SFXVolumeSlider = GetNode<Slider>("UI/MainMenu/Volume/VBoxContainer/SFXVolume/Slider"); | ||
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MusicVolumeLabel = GetNode<Label>("UI/MainMenu/Volume/VBoxContainer/MusicVolume/Label"); | ||
MusicVolumeSlider = GetNode<Slider>("UI/MainMenu/Volume/VBoxContainer/MusicVolume/Slider"); | ||
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WinAnimationPlayer = GetNode<AnimationPlayer>("UI/WinScreen/AnimationPlayer"); | ||
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UpdateMasterVolume(Settings.MasterVolume * 100); | ||
UpdateSFXVolume(Settings.SFXVolume * 100); | ||
UpdateMusicVolume(Settings.MusicVolume * 100); | ||
} | ||
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public override void _Process(float delta) | ||
{ | ||
base._Process(delta); | ||
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if (IntroDialogue.PageIndex == 1) | ||
{ | ||
IntroDialogue.CharTime = 0.05f; | ||
} | ||
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if (IntroDialogue.PageIndex == 2 && IntroAnimationPlayer.AssignedAnimation != "Show") | ||
{ | ||
IntroAnimationPlayer.Play("Show"); | ||
} | ||
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Array sfx2D = GetTree().GetNodesInGroup("SFXAudio2D"); | ||
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foreach (AudioStreamPlayer2D audioStream in sfx2D) | ||
{ | ||
audioStream.VolumeDb = -20 + (20 * Settings.MasterVolume * Settings.SFXVolume); | ||
} | ||
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Array sfx = GetTree().GetNodesInGroup("SFXAudio"); | ||
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foreach (AudioStreamPlayer audioStream in sfx) | ||
{ | ||
audioStream.VolumeDb = -20 + (20 * Settings.MasterVolume * Settings.SFXVolume); | ||
} | ||
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Array music = GetTree().GetNodesInGroup("MusicAudio"); | ||
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foreach (AudioStreamPlayer audioStream in music) | ||
{ | ||
audioStream.VolumeDb = -20 + (20 * Settings.MasterVolume * Settings.MusicVolume); | ||
} | ||
} | ||
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public void _OnWin() | ||
{ | ||
Planet = null; | ||
WinAnimationPlayer.Play("Show"); | ||
} | ||
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public void _OnQuit() | ||
{ | ||
Planet = null; | ||
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MainMenu.Visible = true; | ||
UpdateMasterVolume(Settings.MasterVolume * 100); | ||
UpdateSFXVolume(Settings.SFXVolume * 100); | ||
UpdateMusicVolume(Settings.MusicVolume * 100); | ||
MainMenuAnimationPlayer.Play("Show"); | ||
} | ||
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public void _OnStartButtonUp() | ||
public void StartPlanet() | ||
{ | ||
MainMenu.Visible = false; | ||
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Planet = (Planet)PlanetScene.Instance(); | ||
AddChild(Planet); | ||
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Planet.Connect("Quit", this, "_OnQuit"); | ||
Planet.Connect("Win", this, "_OnWin"); | ||
} | ||
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public async void _OnIntroDone() | ||
{ | ||
if (Planet == null) | ||
{ | ||
IntroAnimationPlayer.Play("Hide"); | ||
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Planet = (Planet)PlanetScene.Instance(); | ||
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await ToSignal(GetTree().CreateTimer(1.2f), "timeout"); | ||
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StartPlanet(); | ||
} | ||
} | ||
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public async void _OnStartButtonUp() | ||
{ | ||
MainMenuAnimationPlayer.Play("Hide"); | ||
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await ToSignal(GetTree().CreateTimer(1.2f), "timeout"); | ||
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IntroDialogue.Start(); | ||
IntroDialogue.Visible = true; | ||
} | ||
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public void _OnQuitButtonUp() | ||
{ | ||
GetTree().Quit(); | ||
} | ||
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public void _OnFullscreenButtonUp() | ||
{ | ||
OS.WindowFullscreen = !OS.WindowFullscreen; | ||
} | ||
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public void UpdateMasterVolume(float value) | ||
{ | ||
Settings.MasterVolume = value / 100; | ||
if (value != MasterVolumeSlider.Value) | ||
{ | ||
MasterVolumeSlider.Value = value; | ||
} | ||
MasterVolumeLabel.Text = "Master Volume: " + value.ToString() + "%"; | ||
} | ||
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public void UpdateSFXVolume(float value) | ||
{ | ||
Settings.SFXVolume = value / 100; | ||
if (value != SFXVolumeSlider.Value) | ||
{ | ||
SFXVolumeSlider.Value = value; | ||
} | ||
SFXVolumeLabel.Text = "SFX Volume: " + value.ToString() + "%"; | ||
} | ||
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public void UpdateMusicVolume(float value) | ||
{ | ||
Settings.MusicVolume = value / 100; | ||
if (value != MusicVolumeSlider.Value) | ||
{ | ||
MusicVolumeSlider.Value = value; | ||
} | ||
MusicVolumeLabel.Text = "Music Volume: " + value.ToString() + "%"; | ||
} | ||
} |
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