Releases: Lee-Talman/knave2e
Releases · Lee-Talman/knave2e
0.3.3
- Update and verify system for Foundry v12 compatibility
Full Changelog: 0.3.2...0.3.3
0.3.2
- Fixed bug affecting item drag-and-drop caused by 0.3.1 release
Full Changelog: 0.3.1...0.3.2
0.3.1
- Fixed bug affecting automatic maximum wound calculation
- Simplified weapon/monster attack damage into a single user input
- Changed styling overrides for compatibility with Monk's Enhanced Journal mod
What's Changed
- Release 0.3.1 by @Lee-Talman in #22
Full Changelog: 0.3.0...0.3.1
0.3.0
- Added options to disable automation and rule-enforcement features in system settings
- Added options to adjust consumable weights and base level XP in system settings
- PCs and recruits can only equip one armor piece of a given type at once
- Added quantity field to equipment item sheet
- Fixed equipment item slots not rounding to nearest integer by default
- Added dynamic inputs on actor sheets based on game settings
- Added icon to monster attacks on monster sheets
- Fixed maximum HP/wounds bar vertical rendering
- Standardized font weight and background color across static fields and user inputs
Full Changelog: 0.2.2...0.3.0
0.2.2
- All attacks roll their description (not just relics)
- Monster sheets display AP and can roll reverse AP
- New PCs and recruits have "Link Actor Data" selected by default
- Armor can be unequipped for AP calculations without being removed from inventory
- Clicking item names or icons in inventory sends their descriptions to chat (only when items have descriptions)
- Fix labels for toggleable buttons on items in actor inventory
Full Changelog: 0.2.1...0.2.2
0.2.1
What's Changed
- Added support for reverse AP rolls for PCs/recruits to address #4
- Reduced size of chat message header font
Full Changelog: 0.2.0...0.2.1
0.2.0
- Added support for Power Attacks, with automatic weapon breaking
- Visual update to character, recruit, and monster sheets
- Re-colored HP and Wounds to match default token attribute bars in Foundry
- Added in-line damage buttons to attack roll chat messages
- Active relics automatically roll with their description, and can print spell effects directly from chat
- Reversed wound progression direction for more clear interaction with default token attribute bars
- Simplified "number appearing" fields to accept a single string of type Dng(Wild), (e.g. 1d6(3d6))
- Converted multiple notifications into single-user dialog popups to reduce chat spam