Releases: ISC-HEI/gdx2d
Gdx2D version 1.2.2
1.2.2 Release candidate 1 (RC1)
What's new
- Update GDX from 1.5.6 to 1.9.8
- Add perspective demo (Usage of post processing shaders)
- Draw rotated text with center alignement.
- Added mappings for the XBox controller.
- Gestures, keyboard, mouse and controllers input processors are all registered by default on desktop.
- Refactored inputs and gestures processors into separate classes.
- Added the control interface to the library.
- Added variadic primitives to the Logger.
- Better error formatting.
- Allow positioning to PhysicsPolygon
What need to be fixed before the release
- DemoSwingIntegration is broken
Gdx2D version 1.2.1
Changes
- The
gdx2d-desktop-sources
artifact includes all source files of thegdx2d-core
library. The students can now use a single file to see the project sources (same for the javadoc) #117 - Added missing Maven dependency to the
gdx2d-desktop
artifact #119 - The
box2dlights
library is now included as a dependency in gdx2d #123 - Fixed an error related to a shader demo #121
- Fixed errors when running on Mac #118
Maven Central
The latest version of the gdx2d library can be downloaded from the Maven Central repository.
Gdx2D version 1.2.0
Changes
- The core library and the desktop backend are now available on the Maven Central repository (with source files and javadoc), snapshots are available on Sonatype #104
- The library and the demos are now two separated projects #103
- The Android demo project is now deprecated
- Demo cleanup and project documentation improved. Coding style and contributing guide added
Maven Central
The core library and the desktop backend are now available on the Maven Central repository.
Gdx2D version 1.1.1
A small update of the 1.1.0 version which includes
- Bug fix for shaders
- New
PhysicsLine
DemoSelector
fixed- Fixed #98 where physics polygons could not be simulated
How to use / install
Get the sources by clicking hereafter, launch Eclipse and do File -> Import -> Existing project into workspace
. You should get 4 projects (2 for android and 2 for desktop). The gdx2d-helloDesktop
contains a sample project that you can adapt. All the demos are located into gdx2d-desktop
in the demos
folder.
Gdx2D version 1.1.0
Hey folks, it's time for a new release of gdx2d
. This new version includes tons of bug-fixes, new demo programs as well as an improved documentation.
What's new
- 25 issues have been fixed.
libgdx
updated to 1.5.6- Android project updated to reflect those changes
- Sprite sheets and tiled map support (with new demos as well)
- Demos cleaned-up and new demos added.
- Performance has been improved significantly for pixel operations
DemoSelector
now can re-open closed demos and has a new layout- API has been streamlined
- The code and Javadoc have been cleaned
How to use / install
Get the sources by clicking hereafter, launch Eclipse and do File -> Import -> Existing project into workspace
. You should get 4 projects (2 for android and 2 for desktop). The gdx2d-helloDesktop
contains a sample project that you can adapt. All the demos are located into gdx2d-desktop
in the demos
folder.
1.0.1 Release candidate 1 (RC1)
Hey folks, it's time for a new release of gdx2d
. This new version includes tons of bug-fixes, new demo programs as well as an improved documentation.
What's new
- More than 20 issues have been fixed.
- Libgdx updated to 1.5.6
- Android project updated
- Sprite sheets and tiled map support
- Demos cleaned-up and new demos added.
- Performance has been improved significantly for pixel operations
DemoSelector
now can re-open closed demos reliably- API has been streamlined
- The code and Javadoc have been cleaned
How to use / install
Get the sources by clicking hereafter, launch Eclipse and do File -> Import -> Existing project into workspace
. You should get 4 projects (2 for android and 2 for desktop). The gdx2d-helloDesktop
contains a sample project that you can adapt. All the demos are located into gdx2d-desktop
in the demos
folder.
What's left to do
Check in the computer rooms if everything still works...
Gdx2D version 1.0.0
We are very happy to announce the first release of gdx2d
1.0.0 !
- All bugs fixed for the existing base code.
- Shaders support !
- Demos cleaned-up and new demos added.
- 21 issues have been fixed.
- gdx2d is running on Desktop and Android.
- New DemoSelector.
- HelloWorld projets available for students.
Desktop demos
Directly run the gdx2d-desktop-demos_1.0.0.jar file to run some gdx2d
demos.
Hello gdx2d
Import the sources archive file gdx2d-src-1.0.0.zip
in your Eclipse workspace to start using gdx2d
.
Run the HelloWorld.java
file in the gdx2d-helloDesktop
project:
For more informations about how to start using gdx2d
, please read this Wiki page.
Javadoc
The javadoc is available online: http://hevs-isi.github.io/gdx2d/javadoc/1.0.0/
Desktop pre-release 1.0.0-gamma
Brand new features include:
- GLSL shaders for rendering nice things. Included are multiple demos to see how this works
- Android demos are back in the trunk but need some polish
- API for physics objects changed to allow easier object destruction (can be done anytime without risking to get a runtime exception due to box2d locking)
DemoSelector
includes all the novelties
Yet to be improved before release:
- All circles should be drawn using shaders
- Polish a bit the shaders API
Desktop pre-release 1.0.0-alpha
Major bugs have been ironed out.
More work is required to:
- Check that comments have been done properly
- Generate and pack a new demo application
- Iron-out the latest bugs