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i once again have to use ci to build android...
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HJfod committed Jul 15, 2024
1 parent b78aded commit dd09833
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Showing 8 changed files with 20 additions and 0 deletions.
6 changes: 6 additions & 0 deletions src/features/ButtonRowsBypass.cpp
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Expand Up @@ -7,6 +7,12 @@ class $modify(EditorOptionsLayer) {
void onButtonRows(CCObject* sender) {
if (0) EditorOptionsLayer::onButtonRows(sender);

FLAlertLayer::create(
"huuhdsfh",
fmt::format("sizeof(GJOptionsLayer): 0x{:x}", sizeof(GJOptionsLayer)),
"OK"
)->show();

m_buttonRows = clamp(m_buttonRows + (sender->getTag() ? 1 : -1), 2, 12);
m_buttonRowsLabel->setString(std::to_string(m_buttonRows).c_str());
}
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6 changes: 6 additions & 0 deletions src/features/CopyParticleString.cpp
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@@ -1,4 +1,10 @@
#include <Geode/modify/CreateParticlePopup.hpp>
#include <Geode/binding/ButtonSprite.hpp>
#include <Geode/binding/CCMenuItemSpriteExtra.hpp>
#include <Geode/binding/GameToolbox.hpp>
#include <Geode/binding/ParticleGameObject.hpp>
#include <Geode/utils/cocos.hpp>
#include <Geode/ui/Notification.hpp>

using namespace geode::prelude;

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1 change: 1 addition & 0 deletions src/features/about/AboutBEButton.cpp
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@@ -1,6 +1,7 @@

#include <Geode/modify/EditorPauseLayer.hpp>
#include <Geode/ui/BasedButtonSprite.hpp>
#include <Geode/binding/GameToolbox.hpp>
#include "AboutBEPopup.hpp"
#include "SupportPopup.hpp"

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2 changes: 2 additions & 0 deletions src/features/about/SupportPopup.cpp
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@@ -1,5 +1,7 @@
#include "SupportPopup.hpp"
#include <Geode/utils/web.hpp>
#include <Geode/loader/Mod.hpp>
#include <Geode/binding/ButtonSprite.hpp>

bool SupportPopup::setup(bool showDontShowAgain) {
m_bgSprite->setVisible(false);
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1 change: 1 addition & 0 deletions src/features/backups/Backup.cpp
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@@ -1,5 +1,6 @@
#include "Backup.hpp"
#include <Geode/loader/Dirs.hpp>
#include <Geode/utils/file.hpp>
#include <hjfod.gmd-api/include/GMD.hpp>
#include <cvolton.level-id-api/include/EditorIDs.hpp>
#include <matjson/stl_serialize.hpp>
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2 changes: 2 additions & 0 deletions src/features/backups/Backup.hpp
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@@ -1,6 +1,8 @@
#pragma once

#include <Geode/binding/GJGameLevel.hpp>
#include <Geode/utils/cocos.hpp>
#include <Geode/utils/Result.hpp>

using namespace geode::prelude;

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1 change: 1 addition & 0 deletions src/features/backups/BackupItem.cpp
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Expand Up @@ -2,6 +2,7 @@
#include "BackupListPopup.hpp"
#include <fmt/chrono.h>
#include <utils/EditorViewOnlyMode.hpp>
#include <Geode/ui/BasedButtonSprite.hpp>

bool BackupItem::init(BackupPtr backup) {
if (!CCNode::init())
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1 change: 1 addition & 0 deletions src/features/backups/BackupsUI.cpp
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@@ -1,4 +1,5 @@
#include <Geode/modify/EditLevelLayer.hpp>
#include <Geode/ui/BasedButtonSprite.hpp>
#include "BackupListPopup.hpp"

using namespace geode::prelude;
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