Releases
v1.6.3-1.20.1
GregTechCEu v1.6.3 - MC 1.20.1
Latest
Version 1.6.3 for 1.20.1
Additions
Add FTB Chunks Visual Prospecting integration
Add durability-based recycling to Rotors and Tools
Add Sign and Sheep coloring to Chemical Dyes (We do not condone using RED-40 on your livestock)
Add freezing immunity to QuarkTech Chestplate (Brrrr)
Add ability for Powered Armor boots to walk on powder snow
Add Fluid Containment tooltips to Cells/Vials
Fixes
Fix more Cleanroom structure issues (It's ok not to be square)
Fix Voiding Cover and Soft Mallet interaction
Fix Cleanroom not allowing 4 full doors in structure
Fix Sand to Glass Arc Furnace recipe not accounting for other Sand types
Fix Large Miner duplication for self-dropping blocks like Ancient Debris
Fix various Steam Miner issues
Fix Chanced Recipe outputs in Jade/TOP
Fix Rotor Holder lighting emissivity
Fix Prospecting inconsistencies
Fix Rotors not being distinguishable by recipe viewers
Fix Empty Bucket showing fluid tooltip
Fix Solvent Spray Can not actually removing paint color
Changes
Refactor internal methods in the GTCEu
class
Remove ULV Buses from Steam Multiblocks
Allow Maintenance Hatches on the second layer of the Distillation Tower
Remove Quartz Slab Cutter recipe due to conflicting recipe
Change intermediate products in the ore processing page to act as both input and output for recipe viewers
Mark required research data as a catalyst in recipe viewers.
Change parallel line in Multiblock GUIs to show the exact number of parallels
Change various Steam Bus GUI elements
Change RTM coil texture to look more like RTM
Change recipe progress loss to be a property of a Machine's definition rather than its class
Potentially useful for addon/pack devs - see here
Update zh_cn translation
Update ru_ru translation
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