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updates spawners + reach and centcomm (#4)
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## About the PR
Further refines the item spawners. There is now a separate group for
utility items & ammo, and significantly more weapons available.
Effectively, almost every viable weapon that isn't total dogwater or
completely unfun to fight has been added to the pool.
Ammo rarity being weird has been fixed (no more random caseless mags and
antimateriel spam.)
The Nuclear Option has been re-introduced, but is now much rarer.

Updates reach & centcomm to add the new spawners. I don't feel like
doing train right now.

## Why / Balance
more weapons = more variety
more granularity with spawners = more balanced ammo & utility spawns

## Technical details
N/A

## Media
N/A

## Requirements
<!-- Confirm the following by placing an X in the brackets [X]: -->
- [X] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [X] I have added media to this PR or it does not require an ingame
showcase.
<!-- You should understand that not following the above may get your PR
closed at maintainer’s discretion -->

## Breaking changes
<!-- List any breaking changes, including namespaces, public
class/method/field changes, prototype renames; and provide instructions
for fixing them.
This will be posted in #codebase-changes. -->

**Changelog**
:cl:
- add: Further enhanced item spawners. Utility items & ammo should now
spawn in a more balanced manner, and almost every reasonable-to-add
weapon in the game is now available.
- fix: Caseless mags will no longer spawn in the ammunition pool.
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Simyon264 authored Oct 19, 2024
2 parents 4705506 + 469d0b6 commit c033fe4
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