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* Init Comit for 0.4.1 Dev * Aether Augmented Sediment and Misc Plant Recipes (#99) * Aether Augmented Sludge addition * First few floral nurturer recipes * Recipes up to Aether Plants * Tea fix for the brits * lang --------- Co-authored-by: Srdra <126419673+Srdra2k3@users.noreply.github.com> * misc fixes * Sediment Rate Tweaks * More Nuclear Funnies * Arboreal Growth Chamber a.k.a. the Tree Farming Multiblock (#100) * WIP Multiblock Structure Will try and do a better structure while keeping the cost in the middle * Early Recipes * Finishing up * Buff outputs, make higher tier sediments actually better and not just efficient * Final Structure and some misc recipes * Recipe tweaks * Perfect OC and tooltip * Prisma Element + More Nuclear Devwork * Ad+botania stuffs (#102) * Botania recipe additions * Ad Astra actually works now lmao * added dreamwood stuff * Desh element * desh additions --------- Co-authored-by: Ghostipedia <Ghostipedia@gmail.com> * Patches * fixing an AdAstra Syntax Error * Machine refactor - Fixing FM + Scripts (#103) * Resolve JEI GTM FM Problems Pt1 update mods * Redo Machine Scripts and Remove Masonry Oven * Steam Quest Fixes * Industrial Stoneworks * Fix Ad Astra Fluids Showing in JEI/REI/EMI * Apotheosis & Gateway Fixes * Rebalance Pitchblende Veins to match CosFr Nuclear * Chromite Calcium Void Fixes * The Rest of Nept/Plutonium Lines * LRE Oxalic Chrome Void Patch - This can be looked back in the future when chromate waste water is utilized - this should stop the chrome voiding for now * Require LUV Circuits for ABS * Ram Eating Nanocirc Rebalance * stoneworks recipes * Adding Chemical formulas to REE (only a few) * Swap Hexafluorides to Gas from Fluid * More Platline Work * Remove .ingot() from terrasteel and Elementium - need materialModification event fixed * Luv Casing/Hull Recipes - TODO : Remove defaults * Lang :) * probe js coping * D2ehpa synthesis (#105) * material creation for d2ehpa chain, boilerplate recipe code * d2ehpa synth done * Re extraction stage 2 (#109) * material creation for d2ehpa chain, boilerplate recipe code * d2ehpa synth done * MRE extraction * isodecanol thingy * fixes pt1 * AAAAAAAAAAAAAAAAAAAAA * renames and lang --------- Co-authored-by: nagqu <cannontec@protonmail.ch> --------- Co-authored-by: Srdra <99605300+srdr2k3@users.noreply.github.com> Co-authored-by: Srdra <126419673+Srdra2k3@users.noreply.github.com> Co-authored-by: Paniawesome <74797734+pani29@users.noreply.github.com> Co-authored-by: nagqu <26184274+nagqu@users.noreply.github.com> Co-authored-by: nagqu <cannontec@protonmail.ch>
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#General settings | ||
[general] | ||
#Maximum distance you can build at | ||
#Range: 1 ~ 64 | ||
rayTraceRange = 32 | ||
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#Power settings | ||
[power] | ||
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#Building Gadget | ||
[power.building_gadget] | ||
#Maximum power for the Building Gadget | ||
#Range: > 0 | ||
maxPower = 500000 | ||
#Base cost per block placed | ||
#Range: > 0 | ||
baseCost = 50 | ||
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#Exchanging Gadget | ||
[power.exchanging_gadget] | ||
#Maximum power for the Exchanging Gadget | ||
#Range: > 0 | ||
maxPower = 500000 | ||
#Base cost per block exchanged | ||
#Range: > 0 | ||
baseCost = 100 | ||
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#Cut Paste Gadget | ||
[power.cutpaste_gadget] | ||
#Maximum power for the Cut and Paste Gadget | ||
#Range: > 0 | ||
maxPower = 5000000 | ||
#(LEGACY) NO LONGER USED | ||
#Range: > 0 | ||
baseCost = 200 | ||
#Base cost per block - Checked during CUT, Charged during PASTE | ||
#Range: > 0 | ||
baseCostNew = 50 | ||
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#Copy Paste Gadget | ||
[power.copypaste_gadget] | ||
#Maximum power for the Copy and Paste Gadget | ||
#Range: > 0 | ||
maxPower = 1000000 | ||
#Base cost per block Paste (Copy is Free) | ||
#Range: > 0 | ||
baseCost = 50 | ||
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#Destruction Gadget | ||
[power.destruction_gadget] | ||
#Maximum power for the Destruction Gadget | ||
#Range: > 0 | ||
maxPower = 1000000 | ||
#Base cost per block Destroyed | ||
#Range: > 0 | ||
baseCost = 200 | ||
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#A list of class:method strings (render methods) that the dark shader will not be applied to. | ||
#Each string consists of the class and the method (or any substring) to block the dark shader. | ||
#For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work). | ||
METHOD_SHADER_BLACKLIST = ["mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking", "mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking", "renderCrosshair", "m_93080_", "renderSky", "m_202423_", "renderHotbar", "m_93009_", "m_193837_", "setupOverlayRenderState", "net.minecraftforge.client.gui.overlay.ForgeGui", "renderFood", "renderExperienceBar", "m_93071_", "renderLogo", "m_280037_", "m_280118_", "net.minecraft.client.gui.Gui", "net.minecraft.src.C_3431_", "renderDirtBackground", "m_280039_", "m_280039_", "configured.client.screen.ListMenuScreen", "OnlineServerEntry:drawIcon", "OnlineServerEntry:m_99889_", "WorldSelectionList$WorldListEntry:render", "WorldSelectionList$WorldListEntry:m_6311_", "CubeMap:render", "CubeMap:m_108849_", "squeek.appleskin.client.HUDOverlayHandler", "shadows.packmenu.ExtendedMenuScreen"] | ||
#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to | ||
#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' | ||
#Use this feature to help find the render method strings of GUIs you would like to blacklist. | ||
METHOD_SHADER_DUMP = false | ||
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["Inventory Button"] | ||
#Pixels away from the left of the GUI in the x axis | ||
#Range: > 0 | ||
X = 32 | ||
#Pixels away from the bottom of the GUI in the y axis | ||
#Range: > 0 | ||
Y = 2 | ||
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["Main Menu Button"] | ||
#Enabled | ||
SHOW = true | ||
#Pixels away from the left of the GUI in the x axis | ||
#Range: > 0 | ||
MAIN_X = 4 | ||
#Pixels away from the bottom of the GUI in the y axis | ||
#Range: > 0 | ||
MAIN_Y = 40 | ||
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{ | ||
"shaders": [ | ||
null, | ||
{ | ||
"texShaderLocation": { | ||
"f_135804_": "darkmodeeverywhere", | ||
"f_135805_": "dark_position_tex" | ||
}, | ||
"texColorShaderLocation": { | ||
"f_135804_": "darkmodeeverywhere", | ||
"f_135805_": "dark_position_tex_color" | ||
}, | ||
"displayName": { | ||
"translate": "gui.darkmodeeverywhere.perfect_dark" | ||
}, | ||
"divideFactor": 5.5, | ||
"darkColorReplacement": 16777215 | ||
}, | ||
{ | ||
"texShaderLocation": { | ||
"f_135804_": "darkmodeeverywhere", | ||
"f_135805_": "dark_position_tex" | ||
}, | ||
"texColorShaderLocation": { | ||
"f_135804_": "darkmodeeverywhere", | ||
"f_135805_": "dark_position_tex_color" | ||
}, | ||
"displayName": { | ||
"translate": "gui.darkmodeeverywhere.less_perfect_dark" | ||
}, | ||
"divideFactor": 3.5, | ||
"darkColorReplacement": 16777215 | ||
}, | ||
{ | ||
"texShaderLocation": { | ||
"f_135804_": "darkmodeeverywhere", | ||
"f_135805_": "dark_position_tex" | ||
}, | ||
"texColorShaderLocation": { | ||
"f_135804_": "darkmodeeverywhere", | ||
"f_135805_": "dark_position_tex_color" | ||
}, | ||
"displayName": { | ||
"translate": "gui.darkmodeeverywhere.toasted_light" | ||
}, | ||
"divideFactor": 2.0, | ||
"darkColorReplacement": 16777215 | ||
} | ||
], | ||
"version": 2, | ||
"selectedShaderIndex": 0 | ||
} |
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