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surgery and shitmed tweaks #2721
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TL;DR: DeltaV comment
Resources/Prototypes/_Shitmed/Entities/Surgery/surgery_steps.yml
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Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
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Re: why all the speed modifiers are the same. I don't personally like jobs just being instrinsically better than others at certain task. When we start relying on that as a balancing mechanic we have to start pretending getting hired into a job isn't real. I would prefer that the speed of an operation naturally comes from the skill of the character & player, rather than enforced by job |
It's worth mentioning that this is not direction approved, not everyone agrees that job modifiers bad. Also have to find limb health |
i agree, CMO starts with advanced tools anyway so speed modifiers could be axed entirely and CMO would still be the fastest surgeon |
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
gave surgeon an advanced scalpel fo free because no more role modifiers |
Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
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Does this PR do anything about the whole "Whoops you're on fire, time for your limbs to burn to ash in seconds" |
Nope, it just modifies surgery values. |
it will when i get around to it |
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Comment changes and we are good
Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
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Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
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Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
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Co-authored-by: Radezolid <snappednexus@gmail.com> Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com> Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
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Sorry for not noticing these before.
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
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It still needs some minor comments fixing but I will do that later.
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
ok direction approved real |
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
ok real |
About the PR
more damage across the board really, tweaked sleep modifiers, less speed modifier for medical professionals.
please test this in a devenv and report how this feels, im not a surgery pro. Very open to feedback
Why / Balance
surgery overtuned especially remove bruise and burn
Technical details
yaml
Media
Requirements
Breaking changes
Changelog
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