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Spectrum is a storydriven, exploration-based magic mod focusing on the natural energies that flow in the world, represented in color.
Spectrum is progression based and tries to not give everything away at first glance. Every step in your journey through the mod will be hinted at via advancements and the ingame manual that you will be gifted as soon as you start the mod.
The world is interspersed with three kinds of fundamental kinds of magic: Time, Matter and Energy. Where these magical energies overflow in the spectral plane they form manifestations in the physical realm, crystalizing as shards. You can find these phenomena in the form of gemstone geodes.
Your journey will be to go on an exploration journey to find out more about those energies and how to harness them and combine these basic energies to form all kinds of natural forces (color symbolism, basically, like lime standing for fertility).
Spectrum uses the CMYK color system to mix its colors: Amethyst as magenta, Topaz as Cyan, Citrines as Yellow. You are an Artist of Magic, using natural energies manifested in color to form truly wonderful constructions and phenomena. There is powerful treasure to uncover, but your path will be plastered with lots of hurdles - some of them more dangerous than others.
At first you as a player are just tinkering around with what is possible, but sooner or later will find out where the true source of these energies lies. Your final goal? Discovering what's up with the magical energies surrounding the world and what is waiting for you beneath the once ipenetratable bedrock floor.
Find your first gemstone geode to get started! Everything else is hinted at via advancements and the guidebook gifted to you. You can find more details in Spectrums Wiki.
Spectrum is not meant to be rushed. It is best played alongside your normal playthough.
- Designed to create feelings of curiosity and wonder. Always hinting at what more there is to uncover
- Guidance through the mod is done via Advancements and its ingame book. All descriptions are atmospheric, immersively formulated as tips
- Everything should be somewhat laborious the first time (not to be confused with grindy!), but unveil a path, that makes the procedure much easier to follow afterwards
- Tools and blocks should not be overpowered. However, they are designed in a way that tasks that are not much fun - grinding good enchantments, repairing tools, mindless (mob) farming - are more easily dealt with.
- Polish, polish, polish! Even if it takes a lot of time. Magic mods thrive with awesome sounds and particles. Using your new toys should be fun, exciting and satisfying!
- There is no "one block does complex things". Each block and tool can only do simple steps. The individual blocks should be creatively combined to invite experimentation.
- Class before mass! Blocks and items, while not doing complex things, can do MULTIPLE things, but the individual tasks should be simple and immediately understandable. An item having more than one use makes it unique and memorable, after all! Like the crafting tablet, as a very simple example, acting as a:
- portable crafting table
- handheld autocrafter
- crafting pattern in the Pigment Pedestal
RoughlyEnoughItems: Integration for all of Spectrums blocks and items recipe types
Enchantment Descriptions: Descriptions for all of Spectrums enchantments
Colored Lights: Colored Lights support for all of Spectrums light sources
General
For Players
- Getting Started
- Mixing Colors
- Stuck on how to progress?
- Main Progression Steps (MAJOR SPOILERS)
For Server Admins / Modpack Creators
- Integrating into Modpacks
- Adjusting Progression
- Advancement Criteria
- 1.7.x: Patchouli Pages
- 1.7.x: Patchouli Recipe Pages
- 1.8.x: Modonomicon Pages
- 1.8.x: Modonomicon Recipe Pages
- Commands
- Type Specific Predicates
- JsonNBT
For Map Makers
Recipe Types
- Custom Pigment Pedestal Recipes
- Custom Anvil Crushing Recipes
- Custom Fusion Shrine Recipes
- Custom Enchanter Recipes
- Custom Enchantment Upgrade Recipes
- Custom Potion Workshop Brewing Recipes
- Custom Potion Workshop Crafting Recipes
- Custom Potion Workshop Reagents
- Custom Spirit Instiller Recipes
- Custom Liquid Dipping Recipes
- Custom Ink Converting Recipes
- Custom Crystallarieum Recipes
- Custom Cinderhearth Recipes
- Custom Titration Barrel Recipes
- Fluid Ingredients
Loot Tables
More Customisation
- Adding Nature's Staff Conversions
- Adding Entity Fishing Entries
- Adding Resonance Drops
- Adding Crystal Apothecary Harvestables
- Adding Particle Spawner Particles
For Contributors