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Adding Particle Spawner Particles

DaFuqs edited this page Aug 17, 2023 · 4 revisions

The Particle Spawner is a decorational block that emits highly customizable particles when powered via redstone. Players are able to customize position, velocity, gravity and more.

You can specify additional particle types, or edit existing ones, by placing json files in the directory assets/<data_pack_or_mod_name>/particle_spawner_particles/.

Properties:

  • (Identifier) particle_type: The particle type to spawn
  • (Identifier) gui_texture: The texture that will get displayed in the Particle Spawner gui for this entry
  • (Identifier) unlock_identifier: The advancement a player needs to have for this entry to show up. Always available, if omitted
  • (boolean) supports_coloring: Whether the particle can be colored (usually true for particles that are grayscale)

Example: Adding Azure Dike Rune Particles

{
  "particle_type": "spectrum:azure_dike_runes",
  "gui_texture": "spectrum:particle/azure_dike_rune_0",
  "unlock_identifier": "spectrum:midgame/get_azure_dike_charge",
  "supports_coloring": false
}
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