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7 changes: 3 additions & 4 deletions docs/README.md
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Expand Up @@ -7,11 +7,10 @@ description: All The Guides For All The Mods Mod Packs!

To the new **All The Guides**, by **All The Mods** (_ATM_).

This guide is currently a work in progress, so there's a lot of missing/placeholder information. Want to contribute? Check [About All The Guides Contributing](guides/contributing/README.md)
This guide is currently a work in progress, so there will be missing/placeholder information. Want to contribute? Check [About All The Guides Contributing](guides/contributing/README.md)

??? Tip "This Guide is only for our packs"

ATM has custom changes and additions, mostly recipes. This means it's only for ATM packs, and may not be the same for other packs.
???+ Tip "All The Guides is only for our packs"
ATM has custom changes and additions, mostly recipes. This means it's only for ATM packs, and may not be the same for other packs. However, guides in the [Additional Guides](guides/README.md) should work for any pack with said mod.

## Intro

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65 changes: 36 additions & 29 deletions docs/atm9/extremereactors.md
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Expand Up @@ -9,10 +9,6 @@ authors:

**Extreme Reactors** is a custom sized multi-block reactor for power generation, similar to [Bigger Reactor](https://legacy.curseforge.com/minecraft/mc-mods/biggerreactors) & [Big Reactor](https://legacy.curseforge.com/minecraft/mc-mods/big-reactors).

### Power Gen Changes

**Overall Power Gen:** {~~ 1x ~> 3x ~~} | 5<sup>3</sup> can produce ~15k RF/t

### Setups and Sizes

|Object|Max Height (Y)|Max Size (X/Z)|
Expand All @@ -28,32 +24,14 @@ authors:
Some additional information regarding other aspects on how the turbines work and other tips specific to ATM.

!!! quote "**Disastrous_Site_6352** [via Reddit](https://www.reddit.com/r/allthemods/comments/15ih6ug/comment/juw8es4/)"
* wider is more efficient than taller for fuel.
* The most efficient setup for rods is a checkerboard pattern with three spaces between the outermost rod and the interior wall. Heat manifolds placed on the interior walls of the reactor also in a checkerboard pattern in the cardinal directions of any rods (north, South East, West).
* passive cooled reactors generate rf, active cooled with water produces steam for turbines. You will need to run passive for a while to produce cyanite for blutonium to make turbines.
* one actively cooled reactor can produce enough steam for several turbines.
* liquid sodium from mekanism can be used to actively cool the reactor making superheated liquid sodium then pumped into a heat exchanger to produce even more steam powering even more turbines.
* Heat exchanger setup isn't really necessary in atm because of other more efficient setups for power. It's much like creating 5x ore processing in a modpack with mystical agriculture, fun but overkill.


### Computer Craft Intergration
You can use **Computer Craft** with scripts such as [Kasra-G's Automated Reactor Controller](https://github.com/Kasra-G/ReactorController) to easily automate your reactor with the **Reactor Computer Port**. There are other Computer Craft scripts that will integrate with Extreme Reactor Turbines as well.
??? Note "You must enable HTTP API for Computer Craft Intergration"
To pull the script above as outlined in the repo's instructions, you must edit the following file:<br>
`/YOURWORLDNAME/defaultconfigs/computercraft-server.toml`

Search for `http` and make sure it is set to `enabled = true` as shown below.
``` toml title="computercraft-server.toml"
[http]
#Enable the "http" API on Computers. Disabling this also disables the "pastebin" and
#"wget" programs, that many users rely on. It's recommended to leave this on and use
#the "rules" config option to impose more fine-grained control.
enabled = true
```
- Wider is more efficient than taller for fuel.
- The most efficient setup for rods is a checkerboard pattern with three spaces between the outermost rod and the interior wall. Heat manifolds placed on the interior walls of the reactor also in a checkerboard pattern in the cardinal directions of any rods (North, South, East, West).
- Passive cooled reactors generate rf, active cooled with water produces steam for turbines. You will need to run passive for a while to produce cyanite for blutonium to make turbines.
- One actively cooled reactor can produce enough steam for several turbines.
- Liquid sodium from [Mekanism](mekanism.md) can be used to actively cool the reactor, making superheated liquid sodium then pumping it into a heat exchanger to produce even more steam powers even more turbines.
- Heat exchanger setup isn't really necessary in atm because of other more efficient setups for power. It's much like creating 5x ore processing in a modpack with mystical agriculture, fun but overkill.

Your server **must** be off when changing this file. If you edit it while it is running, the changes will not apply.

![](img/extreme_reactors_cc_kasrag.jpg)
---

### Moderators

Expand All @@ -75,4 +53,33 @@ You can use **Computer Craft** with scripts such as [Kasra-G's Automated Reactor
| Netherite | 14,629 | 99.56% | 183 |
| Redfrigium| 14,694 | 100.00% | 181 |

---

### Computer Craft Integration

You can use **Computer Craft** with scripts such as [Kasra-G's Automated Reactor Controller](https://github.com/Kasra-G/ReactorController) to easily automate your reactor with the **Reactor Computer Port**. There are other Computer Craft scripts that will integrate with Extreme Reactor Turbines as well.

??? Note "You must enable HTTP API for Computer Craft Integration"
To pull the script above as outlined in the repo's instructions, you must edit the following file:<br>
`/YOURWORLDNAME/defaultconfigs/computercraft-server.toml`

Search for `http` and make sure it is set to `enabled = true` as shown below.
``` toml title="computercraft-server.toml"
[http]
#Enable the "http" API on Computers. Disabling this also disables the "pastebin" and
#"wget" programs, that many users rely on. It's recommended to leave this on and use
#the "rules" config option to impose more fine-grained control.
enabled = true
```

Your server *must* be **off** when changing this file. If you edit it while it is running, the changes will not apply.

![](img/extreme_reactors_cc_kasrag.jpg)

---

### Power Gen Changes

**Overall Power Gen:** {~~ 1x ~> 3x ~~} | 5<sup>3</sup> can produce ~15k RF/t

> Extreme Reactors | [CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/extreme-reactors)
2 changes: 1 addition & 1 deletion docs/atm9/faq.md
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Expand Up @@ -36,7 +36,7 @@ authors:

???+ Warning "Technical FAQs"
??? Question "I can't complete '`name of quest`' even though I fufilled the requirements?"
You can edit quests in the bottom right of the quest screen and then r-click the broken quest and force complete it.
You can enable edit quests in the bottom right of the quest screen (you need OP for this) and then r-click the broken quest and force complete it OR reset it's progress if you still have the items.

??? Question "I have my chunks force loaded, but they don't run when I'm logged off."
1. Press ++m++ to open the map.
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3 changes: 1 addition & 2 deletions docs/atm9/powah.md
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Expand Up @@ -7,7 +7,7 @@ authors:

# Powah!

**Powah** is a tech mod that adds Various ways to generate, store, and transmit Forge Energy.
**Powah** is a tech mod that adds various ways to generate, store, and transmit FE (Forge Energy).

### Power Gen Changes

Expand Down Expand Up @@ -53,7 +53,6 @@ authors:
- **Nitro**: {~~ 20000 ~> 50000 RF/t ~~}

??? Note

While it may seem like a massive buff, **Solar Panels** are more expensive than almost every other generator, including **Reactors**. Each tier requires 3 of the previous tier, so this should make them more of an enticing option for late game players.

> Powah! | [CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/powah)
2 changes: 1 addition & 1 deletion docs/atm9/productivebees.md
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Expand Up @@ -14,7 +14,7 @@ authors:

## Jonh09's Bee Guide

Hi, I'm Jonh09 and I made this guide to help people who are getting into **Productive Bees** or want to know more advanced stuff.
Hi, I'm Jonh09 and this guide is to help people who are getting into **Productive Bees** or want to know more advanced stuff.

If you're starting out and want to learn more, check out [Kai's Guides](#kaimonicks-bee-guides) for complete set of guides. [Pilpoh](https://www.youtube.com/watch?v=7wg3UQ_AsAA) also has an advanced guide! Also, read the **Productive Bees book**; it has all you need to know, including upgrades and how they work, different types of bees, different machines, etc. A glance at the book will help if you get stuck. Also, remember that **JEI** is your best friend.

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2 changes: 1 addition & 1 deletion docs/atm9tts/faq.md
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Expand Up @@ -31,7 +31,7 @@ description: ATM9TTS Frequently Asked Questions
To report bugs, dupes or similar, head over to the [ATM9-TTS GitHub](https://github.com/AllTheMods/All-the-mods-9-Sky/issues) and open a new issue describing the occurrence.

??? Question "I can't complete '`name of quest`' even though I fufilled the requirements?"
You can edit quests in the bottom right of the quest screen and then r-click the broken quest and force complete it.
You can enable edit quests in the bottom right of the quest screen (you need OP for this) and then r-click the broken quest and force complete it OR reset it's progress if you still have the items.

??? Question "What are the recommended Java arguments for this pack?"
- **Client arguments**: send `?args` in the **#bot-spam** channel in our [Discord](https://discord.com/invite/allthemods).
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50 changes: 24 additions & 26 deletions docs/guides/contributing/README.md
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Expand Up @@ -203,50 +203,48 @@ Markdown files should have headers at the start to identify document (_Meta / SE

Highlighted lines are required!!

```yaml title='example.md' hl_lines="2 3"
```yaml title='example.md' hl_lines="2 3 11"
---
title: Title Of Your Document
description: How to make a Document
authors:
- John Doe
- Second Name
- Florida Man
date: 2023-24-08
title: Title of Your Document
description: Description of your doc
authors:
- John Doe
- Second Name
- Florida Man
comments: false
---

# Page Header
# mainPageHeader

Page Content
...
```

??? Information "Descriptions"
Content.

`title:`
: The page title of your document
## someTitle

`description:`
: The Description of your page / what it's about
Content.

`authors:`
: The list of Authors that have contributed to this document.
> [modName](legacy CurseForge link)

`date:`
: The current date when the document was created (_YYYY-DD-MM_)
```

`comments:`
: Enable / Disable the use of comments on your page. Default: `false`
???+ Information "Descriptions"

- `title:`
- The page title of your document
- `description:`
- The description of your page/what it's about. Only shows in the embed of links
- `authors:`
- The list of authors that have contributed to this document.
- `comments:`
- Enable/Disable the use of comments on your page. Default: `false`

> **Note** Your page should start with a `H1` (`#`) page header!
!!! warning "Your page should start with a `H1` (`#`) page header!"

---

### Configure Pages and Navigation (Optional)

???+ danger "Warning"
Do **NOT** use ++tab++ to indent pages in `.pages` files. It *WILL* cause errors.
Do **NOT** use ++tab++ to indent new lines in `.pages` files. It *WILL* cause errors.

Per directory, you can create a `.pages` file. This can be used to list each and all pages you want to show up on navigation, in your own order.

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4 changes: 3 additions & 1 deletion docs/guides/integrateddynamics/README.md
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@@ -1,3 +1,5 @@
# Integrated Dynamics

Integrated Dynamics is a mod which allows you to build networks for complex automation and system integration.
Integrated Dynamics is a mod which allows you to build networks for complex automation and system integration.

> [Integrated Dynamics](https://legacy.curseforge.com/minecraft/mc-mods/integrated-dynamics)
6 changes: 4 additions & 2 deletions docs/guides/integrateddynamics/infinitefluidtransfer.md
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Expand Up @@ -2,7 +2,7 @@
title: Infinite Fluid Transfer
description: Infinite Fluid Transfer
authors:
- Jebraltar
-Jebraltar
date: 2023-09-10
---

Expand Down Expand Up @@ -41,4 +41,6 @@ The Variable Card acts as a boolean true value to enable the **Export All Fluids

<video width='960' height='384' controls>
<source src='../img/JgeZnCD.mp4' type='video/mp4'>
</video>
</video>

> [Integrated Dynamics](https://legacy.curseforge.com/minecraft/mc-mods/integrated-dynamics)
11 changes: 8 additions & 3 deletions docs/guides/translations.md
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Expand Up @@ -10,15 +10,20 @@ authors:

There is ***no*** set or forced timeline for translations. *Work on them at your own pace!* PR them however you want, either as whole chapters, sections of chapters, or even the whole thing if you want. **We are incredibly grateful for any contributions you make!**

Also, tell a staff member that you'd like to translate so they can give you access to the #translation-department, where you can collaborate/ask questions with other translators!
Also, tell a staff member that you'd like to translate so they can give you access to the #translation-department, where you can ask questions and collaborate with other translators!

???+ warning "Important Note for Packs in Development"
???+ warning "Important note for packs in development"
If you are translating a pack that is under ***active development***, then you need to use the lang file from the **`dev` branch**, not `main`. The `dev` branch will always contain the most up-to-date quest lang file that you will translate.

???+ danger "Note regarding AI/Machine translations"
We are **not** looking for AI/Machine translations. We are looking for native speakers who are looking to put in the effort to make sure grammar is correct for readers of that language. We would've done it ourselves if we wanted a cheap attempt at quest translations.

---

## Getting Started

This guide will take you in chronological order from forking a repo, to committing, and then submitting a pull request.

### Requirements

- Know the language you want to translate *(duh)*
Expand Down Expand Up @@ -322,7 +327,7 @@ Instead of going through the above process again to do a small correction or add
**2.** Click the little edit button in the top-right under the `History` button.
![Yes I use light mode for GitHub, bite me.](img/translationQuickEdit1.png)

**3.** After you are done, click `Commit changes...` and fill out what changes you made, then click `Commit changes`
**3.** After you are done with your edits, click `Commit changes...` and fill out what changes you made, then click `Commit changes`

**4.** Now when you go to the "homepage" of your fork, there should be a yellow banner that has a `Compare & pull request` button. That will be how you make a PR for your quick edit.
![](img/translationQuickEdit2.png)
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12 changes: 8 additions & 4 deletions docs/help/faq.md
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@@ -1,15 +1,15 @@
---
title: F.A.Q
title: FAQ
description: Frequently Asked Questions
---

# F.A.Q
# FAQ

This F.A.Q is put into 3 sections.
This FAQ is put into 3 sections.

- [Technical](#technical)
- [Gameplay](#gameplay)
- [Servers](#servers)
- [Gameplay](#gameplay)

---

Expand Down Expand Up @@ -133,3 +133,7 @@ This F.A.Q is put into 3 sections.
---

## Gameplay

Visit the FAQ of your specific pack to view it's FAQ!

---

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