Skip to content

Commit

Permalink
Merge pull request #18 from dKatsuro/mkdocs
Browse files Browse the repository at this point in the history
Update mahou, faq, and extreme reactors.
  • Loading branch information
jeremiahwinsley authored Apr 20, 2024
2 parents bddb46e + 6474565 commit 536166d
Show file tree
Hide file tree
Showing 4 changed files with 63 additions and 6 deletions.
46 changes: 44 additions & 2 deletions docs/atm9/extremereactors.md
Original file line number Diff line number Diff line change
@@ -1,18 +1,60 @@
---
title: Extreme Reactors
description: Exteme Reactors changes
description: Exteme Reactors Changes
authors:
- AlfredGG
---

# Extreme Reactors

**Extreme Reactors** is a custom sized multi-block reactor for power generator, similar to [Bigger Reactor](https://legacy.curseforge.com/minecraft/mc-mods/biggerreactors) & [Big Reactor](https://legacy.curseforge.com/minecraft/mc-mods/big-reactors).
**Extreme Reactors** is a custom sized multi-block reactor for power generation, similar to [Bigger Reactor](https://legacy.curseforge.com/minecraft/mc-mods/biggerreactors) & [Big Reactor](https://legacy.curseforge.com/minecraft/mc-mods/big-reactors).

### Power Gen Changes

**Overall Power Gen:** {~~ 1x ~> 3x ~~} | 5<sup>3</sup> can produce ~15k RF/t

### Setups and Sizes

|Object|Max Height (Y)|Max Size (X/Z)|
|---|---|---|
|Basic Reactor|5|5|
|Hardened Reactor|48|32|
|Turbine|32|32|
|Fluidizer|16|16|

**FunshineX** has made a very detailed video going over all the different sizes of reactors, efficiencies, placement of moderators, and turbine setups. Your RF/t numbers will be higher than his numbers in the video due to the **Power Gen Changes** mentioned above.
![type:video](https://youtube.com/embed/dVdZJsvWuQk)

Some additional information regarding other aspects on how the turbines work and other tips specific to ATM.

!!! quote "**Disastrous_Site_6352** [via Reddit](https://www.reddit.com/r/allthemods/comments/15ih6ug/comment/juw8es4/)"
* wider is more efficient than taller for fuel.
* The most efficient setup for rods is a checkerboard pattern with three spaces between the outermost rod and the interior wall. Heat manifolds placed on the interior walls of the reactor also in a checkerboard pattern in the cardinal directions of any rods (north, South East, West).
* passive cooled reactors generate rf, active cooled with water produces steam for turbines. You will need to run passive for a while to produce cyanite for blutonium to make turbines.
* one actively cooled reactor can produce enough steam for several turbines.
* liquid sodium from mekanism can be used to actively cool the reactor making superheated liquid sodium then pumped into a heat exchanger to produce even more steam powering even more turbines.
* Heat exchanger setup isn't really necessary in atm because of other more efficient setups for power. It's much like creating 5x ore processing in a modpack with mystical agriculture, fun but overkill.


### Computer Craft Intergration
You can use **Computer Craft** with scripts such as [Kasra-G's Automated Reactor Controller](https://github.com/Kasra-G/ReactorController) to easily automate your reactor with the **Reactor Computer Port**. There are other Computer Craft scripts that will integrate with Extreme Reactor Turbines as well.
??? Note "You must enable HTTP API for Computer Craft Intergration"
To pull the script above as outlined in the repo's instructions, you must edit the following file:<br>
`/YOURWORLDNAME/defaultconfigs/computercraft-server.toml`

Search for `http` and make sure it is set to `enabled = true` as shown below.
``` toml title="computercraft-server.toml"
[http]
#Enable the "http" API on Computers. Disabling this also disables the "pastebin" and
#"wget" programs, that many users rely on. It's recommended to leave this on and use
#the "rules" config option to impose more fine-grained control.
enabled = true
```

Your server **must** be off when changing this file. If you edit it while it is running, the changes will not apply.

![](img/extreme_reactors_cc_kasrag.jpg)

### Moderators

| Moderator | FE/t | % of top | μB/t |
Expand Down
13 changes: 11 additions & 2 deletions docs/atm9/faq.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,10 +21,19 @@ authors:

??? Question "Do I need to chunkload all the chunks my Chunk Destroyer is going to mine?"
You do *not* need to load chunks you're mining. You only need to chunkload the chunk the **Chunk Destroyer** is in.

??? Question "I have my chunks force loaded, but they don't run when I'm logged off."
1. Press ++m++ to open the map.
2. Press ++ctrl+s++ to open the server settings (requires OP).
3. Change `Forceloading Mode` to `always`.

??? Question "How do I remove enchants from a book/weapon?"
- You can drop an anvil onto **Obsidian** with the enchanted book/weapon along with **Books** for each separate enchantment (EX: You have a book with 3 different enchants, you'd need 3 books to split those enchants).
- You can also enchant the anvil with **Splitting** (Only splits books/weapons with 1 enchant) or **Obliteration** (Splits any number of enchants)
- Drop an anvil onto **Obsidian** with the enchanted book/weapon along with **Books** for each separate enchantment (EX: You have a book with 3 different enchants, you'd need 3 books to split those enchants).
- Enchant the anvil with **Splitting** (Only splits books/weapons with 1 enchant) or **Obliteration** (Splits any number of enchants)
- Use the **Enchantment Extractor** from Industrial Foregoing. Provide it with **Books** and **Power**, and it will extract each enchantment on all enchanted items/books to singular books. It can also be configured to push extracted enchantments into the **Enchantment Library** from Apotheosis.

??? Question "What's the little 3D cube next to my crosshair?"
It's from Quark, the default keybind to toggle it is ++k++.

??? Question "How do I find '`insert name`' biome?"
**Nature's Compass** is a really nice tool to find any and all biomes in the modpack. Craft it, right click with it in your hand, and you can run the search for any biome you are looking for (such as the Deep Dark).
Binary file added docs/atm9/img/extreme_reactors_cc_kasrag.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
10 changes: 8 additions & 2 deletions docs/atm9/mahoutsukai.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,13 @@ authors:

## ATM9 Mahou Changes

- Increasing **Innate Cap** requires throwing **Ender Upgrade Orbs** (83 max) in Mahou lake along with **Caliburn**
- Converting **Caliburn** to **Morgan** requires killing **Warden** with **Caliburn**
- **Innate Cap** is set to a maximum of 5000.
- Increasing **Innate Cap** requires throwing **Ender Upgrade Orbs** (26 max) in Mahou lake along with **Caliburn** in a _single throw_.
- Converting **Caliburn** to **Morgan** requires killing the **Warden** with **Caliburn**.

!!! note ""
You must throw Caliburn into the lake with all Ender Upgrade Orbs you plan to use at the same time in a single throw. You only have one chance to increase the Innate Cap.
If for example you only throw 10 Ender Upgrade Orbs and Caliburn into the lake, then later throw 16 (for a total of 26) in the lake with Caliburn it will not accept the remaining 16 Ender Upgrade Orbs. If this happens you need to make a new Caliburn.


> Mahou Tsukai | [CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/mahou-tsukai)

0 comments on commit 536166d

Please sign in to comment.